Freelancer
user avatarAdded by @Kakulus

Freelancer (2003)

by Digital Anvil, Microsoft Game Studios
Platforms:
PC (Microsoft Windows)
Genres:Adventure, Shooter, Simulator
Themes:Science fiction, Sandbox
Game modes:Single player, Multiplayer
Story:
Eight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
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Freelancer is honestly the biggest game for me that I have ever played. In my opinion, the feeling of exploring everything in the universe it gave for the first time was special. You would get to jump to a new system and wonder what they had added there. What planets, stations, what ships you might find, secrets. While simple the story was well written and kept you engage. I would often just run missions here and there to get a new ship and experiment. And this was before I even found out about multiplayer :D ISmellFunny
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Stories about this game (1386)
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Freelancer is honestly the biggest game for me that I have ever played. In my opinion, the feeling of exploring everything in the universe it gave for the first time was special. You would get to jump to a new system and wonder what they had added there. What planets, stations, what ships you might find, secrets. While simple the story was well written and kept you engage. I would often just run missions here and there to get a new ship and experiment. And this was before I even found out about multiplayer :D
user avatar@PanKrabzuser avatar@PanKrabz
July 16, 2026
In a gaming landscape saturated with modern space simulators that often feel more like tedious spreadsheets than grand adventures, Freelancer stands as an unmatched, soaring beacon of what space combat and exploration should truly be. It is a legendary space opera that I have longed to experience, revered by classic PC gamers as the absolute gold standard of space-faring freedom and atmospheric world-building. What captivates me is the sheer, boundless scale of the Sirius Sector and the tactical liberty it promises. The idea of starting with a rusty, basic ship and charting my own destiny—whether as a daring bounty hunter chasing pirates, a wealthy trader navigating dangerous asteroid fields, or an outlaw smuggling contraband through hidden jump holes—is the ultimate space fantasy. Its revolutionary mouse-and-keyboard flight mechanics stripped away the complexity of traditional joysticks, making the intense dogfights feel incredibly fluid, cinematic, and instantly accessible. The lingering mystery of the alien Nomad threat, the distinct cultural identities of the house systems, and the comforting chatter of bar patrons on neon-lit space stations create a universe that feels genuinely alive. It is an absolute travesty that Microsoft has left this brilliant, genre-defining masterpiece stranded in space, completely unavailable on modern digital storefronts due to decades of neglect. GOG rescuing Freelancer, optimizing its legendary multiplayer capabilities, and ensuring its smooth flight on modern PCs would be an interstellar triumph for preservation, allowing us to once again launch from Manhattan and hear those iconic words: "Freelancer Alpha 1-1, you are cleared to dock."
One of the best space shooter to this day. You're guaranteed to lose hours to it plus the huge library of mods offering to change your experience drastically. I hope they'll revive it here
user avatar@Faytonuser avatar@Fayton
July 17, 2026
The story, the gameplay, the freedom. this game was my 3d modern version of escape velocity. I played hours and hours of this game. I can't remember a space sim that has given me this level of immersion, modern titles included. This would be a day one purchase on GOG from me.
user avatar@Saikauser avatar@Saika
July 19, 2026
The thing I remember most about this game was the fact that the NPC pilots would communicate over open comms, sometimes about incidental things in the world, sometimes directing comments at you... it made this setting feel alive in a way that the text-chat of NPC enemies in bigger games like Elite Dangerous never could manage to match. There is also the faction alignment system, where acting for or against the interests of a group would change your standing with both their friends and their enemies. The sense that this world was active and lived-in came across a lot more, and few games since have captured this same, populated feeling. This universe felt so much bigger than it actually was, and to this day I still miss this setting more than I do almost any other space flight simulator to date.
I actually found a copy of this recently and installed it. Still works! It was so unique. Flying around in space, it just felt endless. Never completed it but will try
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