I worked in a game store from January 2011 - August 2014. Prototype was one of my most recommended games to (target audience appropriate) customers.
I’d say something like, “You can run up the side of a skyscraper- with an SUV held above your head, throw it at a helicopter, watch it explode, then fall to the ground- without taking any damage, morph your arms into blades and begin slicing enemies in two- in slow motion!”
The delivery loses something in print, not being able to ‘talk with my hands’ (also imagine dramatic pauses coupled with tonal inflections and a wide-eyed extra emphasis on SLOW-MOTION), but I did have more than a few customers check the game out based upon this description.
Sometimes I even had other customers join in agreement (I seriously miss those moments)!
I also miss the complete lack of realism and proportional fun to be had in games from that era; Prototype was a standout even then, and it still holds up today- like an SUV thrown at a helicopter.
Years later I hope whatever meager word-of-mouth influence I had back then is still out there, spreading and amplifying- not unlike the in-game Virus, and can help bring more votes to tip the scales in favor of a GOG release via Dreamlist!