RekontVerlon: Considering how many positive reviews the game has received, I thought I should post my positive experience with installing and playing on patch 2.31a.
1) I'll start with the Cold-Blooded skill tree. I tested all the sniper skills (I'll attach a video of my build being tested).
The Focus skill doesn't work with any sniper rifle in the game. With the spt32-grad, the rifle simply doesn't have time to reload after firing before the Focus effect wears off. With the Nekomata, the slow-motion effect means you spend more time reloading your shot. Ashura is a smart 'fire and forget' rifle, but because of the focus skill, after each shot, instead of reloading, you have to hold the sight until the shot hits the enemy, otherwise you will lose stamina and the skill will not work.
I won't mention that pistols are simply useless outside of stealth ;D Who came up with the idea of giving pistols the ability to shoot from the hip without spending stamina? I'll add that the entire skill tree itself simply doesn't work with Smart Weapons. Stamina doesn't affect Smart Weapons, but you have to manage your stamina for the skills to work.
I can also comment on the tech weapon skill tree. Tech weapons now have a sound indicator to track the lightning bolt mechanics. Try speeding up the weapon's charge with mods. The sound indicator breaks, making it impossible to accurately determine the firing time)
2) Implants... It's just a laughing stock
We have two useful leg implants for parkour, and instead of giving variants of these legs with bonuses for each stat, they limited these implants to variants for strength and dex. And this is despite the fact that for the same build of sniper rifles you don’t need agility and crits due to the 100% crit chance skill..
I'll mention optical camouflage, I noticed that turning on accuracy reduces the accuracy of my shooting...You can test this by firing a rifle at the same spot with and without camouflage. With camouflage, the spread of your shots increases. This is also noticeable in my video. Having received two slots for palm implants, we still have no option for technical weapons.
The ability of eye implants to highlight enemies only works occasionally, maybe during the first phase of the moon or according to some other principle (this is also visible in my video, I use the stalker eye implant)
Making the other side of the coin to my thread, eh? Please do, I made mine mainly to counter all the complaints about the game constantly crashing, failure to install, failure to launch etc.
When I started writing my thread, I hadn't progressed far enough into th egame itself to find many technical issues with the gameplay mechanics. Now, though, having maxed out everything...I find many issues with various perks.
I thought I should post my positive experience with installing and playing on patch 2.31a.
...This is a direct quote from my thread though. You may want to rephrase it a bit. :|
The Tech weapon perk "Bolt" definitely being one of them. Having tried it, I didn't bother with it much. The trigger window was too narrow, the sound issue like you mentioned and the damage felt underwhelming. I find it a bit ironic, that back on the 1.6 patch, Tech weapons where my go-to just about every single time.
I had my suspicions regarding pistols and the optical camo. I too felt the aim was off while in stealth, despite my crosshairs being where it should on my target. But I always shrugged it away due to the crosshairs being more difficult to see during stealth. And I never bothered to test it specifically. Good to know it wasn't just a fluke on my end though.
As for the Focus, I always assumed that was intended for pistols only. Specifically the auto-pistols, to get off more shots. Otherwise, it felt like a "the 1st shot only"-type of perk. Can't speak for the Sor-22, as I don't use that rifle. And the Ashura is a single-shot rifle anyway. But for Tech rifles it should work. Try the Achilles, and charge it with hip-fire, then scope, and then release the shot. Focus should work under those conditions. Still only works for the first shot though.
The leg implants...yeah, no objections there. "Reinforced Tendons" (double-jump) is the way to go, all the time. Maybe the Lynx Paws or that other one which gives increased movement speed, so bruisers can get faster into the fight or close distances.
As for the ocular implant, I swear by The Oracle. Tried the others, but Oracle gave me the best experience. And as for the "see enemies through obstacles"-part, I found it only working if there weren't anything else blocking the view. Through walls works fine, but if there is a slot machine in between, that blocks the view of the enemy. But yeah, it does feel inconsitent.
I also had a bug - more than once - where the see enemies through walls feature didn't work at all. And I had to visit a ripperdoc, remove any implant with that feature, insert a more basic implant, then go back to insert the Oracle again. So there is definitely something off with it.
As for access to iconic cyberware, that is not an issie with the game itself. Personally, I don't care for games not being sold in certain countries for certain reasons, as that does not have anything to do with the matter. So there I suggest you find yourself a .torrent on your favourite pirate site and download Phantom Liberty that way.
If you can't buy something somewhere, I see no reason to spend potentially more money to buy it elsewhere. Pirate, install and enjoy, I say. As for the cyberware itself, have you tried installing the CET (CyberEngineTweaks) mod, and used the console? I got a lot of codes, if you want to try. Let me know what you want to get, and I'll check if I got the code for it.
My biggest issue with any of the cyberware is the random stats they give. And many times have I used the CET console to give me multiples of a cyberware item, just to make it give the stat that I am looking for (primarily "health item recharge speed").