Matewis: How do you feel they ruined the single player if I may ask? I finished all the campaigns of the original SC as well as Broodwar and I thought that SC2:WoL had highly creative and fun levels. I guess my only complaint, apart from the uninspiring story, was the lack of enough slower paced levels. That is levels where you could take your time to build up your base and think of clever ways to attack the enemy base. Most campaign levels in SC2, or several at least, felt comparatively rushed, in the sense that you had to be quick about completing the level. Not that SC2 got the balance of those kind of levels just right either. It had too many of them I think, which made certain expanses of the original campaign very monotonous.
I agree that the lack of LAN play is inexcusable.
hedwards: Well, for one thing they chose to release it as 3 separate games, which means that I was stuck playing terans rather than protoss or zerg, which was really a point against it.
But, I think the real problem was that it just wasn't fun. They balanced the game for competition, which meant that the fun factor for the singleplayer just wasn't there for me any more. Perhaps, I never liked SC as much as I remembered, but when I went back to play the original, it just didn't feel the same anymore.
Yep, balance it too much till it is not fun anymore.
When I see the trailer before SC2 is released, OMG the mothership is awesome, it can stop bullets!, it can create a black hole! Now it is nerf to be a slow poke arbiter. OMG the Thor is such a beast, truly a weapon of mass destruction. Now it is just a lowly Goliath.
I no longer had the feeling unleashing hell and watch the fireworks. Then there is all the competitiveness that victory is out of grasp unless you can perform many many action per minute, it become very stressful instead of fun. It seems that they forget most people play game for fun.