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Hacking and slashing 'till the break of dawn.



<span class="bold">Grim Dawn</span>, the ridiculously addictive action/RPG that transcends distinctions between quality and quantity, is now available DRM-free on GOG.com with GOG Galaxy support for multiplayer and achievements, and a 10% launch discount.

Since the ancient times, the coming of dawn has been the arch-nemesis of dedicated gamers the world over. This is all about to change as the coming of Grim Dawn will soon become associated with endless gaming sessions for many years to come. Or until your powerhouse Hardcore character meets their permanent death.

All the features you crave in a modern ARPG are here. You can tailor your hero to suit your play style by mixing and matching the six available classes in awesome dual-class combinations, with dozens of skills and modifiers sprinkled on top. Then, make sure you have enough room in your inventory to store the abundance of clickable loot found in this vast, apocalyptic fantasy land. Take them with you in world-shaping quests that will make you face tough choices and decide the fate of entire villages as you question your alliances and face the consequences of your actions. Hundreds of uniquely skilled enemies (and your homework) will attempt to stand in the way of your heroic deeds, but that will only make the visceral, spectacularly depicted bloodbath feel all the more satisfying.



Surrender yourself to the gothic allure of hacking and slashing and welcome the <span class="bold">Grim Dawn</span>, DRM-free on GOG.com. The 10% launch discount will last until March 25, 4:59 PM GMT.


In the press :

"Blow for blow, this is one of the best ARPGs in years." - IGN
"The spiritual successor to Diablo 2 that fans have been pining about for years." - MMORPG
"Grim Dawn's the action-RPG I've enjoyed the most in quite some time." - Rock Paper Shotgun
The size of Fangs' map is pretty impressive, but the quest count stays roughly the same compared to other expansions, so I guess it's just filled with those new infrequents and secrets
Post edited June 01, 2026 by Memecchi
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Memecchi: The size of Fangs' map is pretty impressive, but the quest count stays roughly the same compared to other expansions, so I guess it's just filled with those new infrequents and secrets
For a while Grim Dawn became my comfort game.
The kind of game MMO players... MMO players play when they want to play MMOs.

Im not a MMO player myself, but Grim Dawn give me the feels of Final Fantasy XII.
Like a Single Player MMO if you will, so a map being this big with mobs for exploration, "fun grind" and lore secrets is good for me.

Many Grim Dawn fans seem to love it for the grind and build variety, the Diablo fans specially.
Weirdly, I loved Grim Dawn's lore and world building.

Exploring the land after the "Grim Dawn" happened was really interesting.
Let's see how well Crate will adapt the events of the main game in the DLC.

Hopefully, they will do it very well!
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.Keys: so a map being this big with mobs for exploration, "fun grind" and lore secrets is good for me.
One major downgrade compared to Titan Quest when it comes to exploration was the loss of seamlessness. We regressed back to loading screens all the time when entering dungeons/area transitions. I've found it breaks the exploration immersion a decent amount. In TQ, there were only a couple teleport/loading screen transitions throughout the entire game. All dungeons had traversable entrances, even multi-floored ones, and were connected to the surface map. And loading screen transitions (the couple there are) were generally used only when it made sense (mostly teleports and act transitions).

TQ and Dungeon Siege 1 remain some of the most seamless worlds to date.
Post edited June 02, 2026 by idbeholdME
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.Keys: so a map being this big with mobs for exploration, "fun grind" and lore secrets is good for me.
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idbeholdME: One major downgrade compared to Titan Quest when it comes to exploration was the loss of seamlessness. We regressed back to loading screens all the time when entering dungeons/area transitions. I've found it breaks the exploration immersion a decent amount. In TQ, there were only a couple teleport/loading screen transitions throughout the entire game. All dungeons had traversable entrances, even multi-floored ones, and were connected to the surface map. And loading screen transitions (the couple there are) were generally used only when it made sense (mostly teleports and act transitions).

TQ and Dungeon Siege 1 remain some of the most seamless worlds to date.
You have a good point in loading screens being disruptive to immersion. Indeed.
Somehow it doesn't bother me that much though. Well, when dying many times, yes, they're annoying. :P

Maybe we, older gamers, got accustomed to loading screen back then, filling the gaps with our imaginations.
Indeed it was a good comparison from your part, as my example comparing Grim Dawn and FFXII with MMOs excluded the fact that MMOs are known for their seamless connected world maps, albeit some games still retain this "seamless world feeling" even with loading screen, somehow.

In the case of Grim Dawn and FFXII, in my humble opinion, they have believable worlds, traversal routes, cities positions and lore, with rules that work in their existential context, be it political or magical in the sense that the kind of powers that are shown can be clearly understood.

Which really makes me curious, as I have not read anything to avoid spoilers about Fangs of Asterkarn, how will the quest line develop? (rhetorical question :P).
Grim Dawn - Fangs of Asterkarn
It's so close!
The item rerolling alone is going to be worth the price. See Grim Misdaventure #190 in my previous post for details about the mechanic and be sure not to miss it. As it's going to be available at the Inventors, which many players often ignore.
FoA achievements have been added to Galaxy, less than a week to release. HYPE!!!
T-minus 72 hours.
Do not have to money now, so i hope it will be even more hours.

No biggie, i am now busy with other games but as soon as Grim Dawn is in a complete shape, and able to afford, i got to play it.
Post edited 20 hours ago by Xeshra
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.Keys: Im not a MMO player myself, but Grim Dawn give me the feels of Final Fantasy XII.
Like a Single Player MMO if you will, so a map being this big with mobs for exploration, "fun grind" and lore secrets is good for me.
I don't see how FF12 is similar to Grim Dawn. They seem about as similar as Contra and Kings Quest to me.

If you really wanted an MMO like single player game, then Crimson Desert or Xenoblade Chronicles would be better examples of that.
Post edited 19 hours ago by EverNightX
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.Keys: Im not a MMO player myself, but Grim Dawn give me the feels of Final Fantasy XII.
Like a Single Player MMO if you will, so a map being this big with mobs for exploration, "fun grind" and lore secrets is good for me.
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EverNightX: I don't see how FF12 is similar to Grim Dawn. They seem about as similar as Contra and Kings Quest to me.

If you really wanted an MMO like single player game, then Crimson Desert or Xenoblade Chronicles would be better examples of that.
Big Maps.
Rewarding Exploration.
Hidden Challenges.
Big Boss and Monster Farming.

In combat mechanics they're obviously nothing alike.
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.Keys: Big Maps.
Rewarding Exploration.
Hidden Challenges.
Big Boss and Monster Farming.
Sacred 1 and 2 might be of interest to you then.