Breja: I really don't get what's wrong with looter shooter mechanics. I mean, who wants
less guns and
less diversity in gameplay?
The right tool for the situation.
A diverse arsenal is possible without dozens upon dozens of guns with upgrades, sub-upgrades, sub-sub-upgrades and kitchen sinks bolted on for good measure. The original game was a decent example, though I'll refrain from calling it "the best" example.
Worse examples would be the likes of Turok 2, with an arsenal that's excessive and that's before the looter shooter craze took hold. Sure, on paper a line-up that huge to pick from is like you're a kid in a candy store but when you realize some of the weapons only have extremely specific uses within context of a level, it just becomes a "Christ, why do I need this in the middle of everything else?" situation.