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Thimbleweed Park sales ($) by store (Life to date numbers, announced on Dec 20, 2018) [1]:
32.4% Nintendo (Switch)
30.4% Steam
13.6% Apple (iOS)
10.2% Microsoft (Xbox One + Microsoft Store)
6.1% GOG
3.7% Google (Android)
3.5% Sony (PlayStation 4)
0.1% Humble Bundle (Steam key)

I have to say, I am really surprised.
I love the game but I think it is not really optimized for handheld console or gamepads.
Sure, it is smoothly playable with any modern game controllers, but I think mouse and keyboard are best for it.
Besides, I thought Nintendo Switch players are console lovers which had less chance to play point-and-click adventure games.
(I know Maniac Mansion and some other point-and-click adventures have console versions, but they were not that popular.)

[1] https://grumpygamer.com/twp_sales
It's a point and click, doesn't take much for those to work with a controller.
I find it more interesting that an old school point and click adventure game sold more on consoles than it did on PC. That just shows there is more flexibility on console games than just your standard AAA games (not that TP sold anywhere close to those games.)
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kbnrylaec: Thimbleweed Park sales ($) by store (Life to date numbers, announced on Dec 20, 2018) [1]:
32.4% Nintendo (Switch)
30.4% Steam
13.6% Apple (iOS)
10.2% Microsoft (Xbox One + Microsoft Store)
6.1% GOG
3.7% Google (Android)
3.5% Sony (PlayStation 4)
0.1% Humble Bundle (Steam key)

I have to say, I am really surprised.
I love the game but I think it is not really optimized for handheld console or gamepads.
Sure, it is smoothly playable with any modern game controllers, but I think mouse and keyboard are best for it.
Besides, I thought Nintendo Switch players are console lovers which had less chance to play point-and-click adventure games.
(I know Maniac Mansion and some other point-and-click adventures have console versions, but they were not that popular.)

[1] https://grumpygamer.com/twp_sales
Hey, I still have my Maniac Mansion cartridge for the NES! Do you know how hard it was to move the cursor around with the NES controller D-pad?? (especially if nurse Edna is chasing you) :D

On Thimbleweed sales... I am surprised too. Besides the relatively low share, I find it nice that GOG beat Android + PS4 + Humble store, but it's kind of strange "losing" to Switch + iOS + Microsoft store!
These figures don't include Kickstarter backer rewards, so several people who bought it on PC are not counted. Also, note that this is revenue, not copies sold. Maybe people who play consoles are more likely to buy the game full-price than those who wait for mega-sales on PC? Still, a surprisingly high number for Switch, especially considering the genre (not even Ron Gilbert can find a satisfying explanation).

GOG sitting at 6% seemed very low at first, but if you consider only the PC sales, it's actually better than what's usually reported (20% of Steam sales). Plus there's something about GOG's payment method that meant that their numbers were not as up-to-date as the other platforms.
Post edited February 25, 2019 by ConsulCaesar
It didn't sell most on Nintendo Switch (32.4%). It sold most on PC (36.6% + Kickstarter). It's just that the PC figures are split between multiple stores.
Post edited February 25, 2019 by Breja
Nice find, and very interesting numbers. As ConsulCaesar said, GOG has a very nice slice of the pie. I'm really hopeful this is an indication of how things are going for GOG, for day one releases, and not just an outlier.
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tomimt: I find it more interesting that an old school point and click adventure game sold more on consoles than it did on PC. That just shows there is more flexibility on console games than just your standard AAA games (not that TP sold anywhere close to those games.)
Did it? We don't know the split when it comes to Microsoft and I kinda doubt the XBOX One sold more than the PS4. Also, the physical PC version seems to be missing entirely. Kickstarter backers are missing completely and the Apple figures include the ones for the Mac. Some GOG sales are also missing.
Post edited February 25, 2019 by Lucumo
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tomimt: I find it more interesting that an old school point and click adventure game sold more on consoles than it did on PC. That just shows there is more flexibility on console games than just your standard AAA games (not that TP sold anywhere close to those games.)
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Lucumo: Did it? We don't know the split when it comes to Microsoft and I kinda doubt the XBOX One sold more than the PS4. Also, the physical PC version seems to be missing entirely.
Ron states in the comments, that the physical sales, while good, are so small blip that it makes very little difference. He also states on the text that Microsoft umber = Xbox number. So, as I said, combine all the console sales and it is obvious it sold better on consoles than on PC.
There was some other developer posting similar figures too, apparently consoles are the best way to make money.

http://twitter.com/COWCATGames/status/1087031012415148032
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Lucumo: Did it? We don't know the split when it comes to Microsoft and I kinda doubt the XBOX One sold more than the PS4. Also, the physical PC version seems to be missing entirely.
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tomimt: Ron states in the comments, that the physical sales, while good, are so small blip that it makes very little difference. He also states on the text that Microsoft umber = Xbox number. So, as I said, combine all the console sales and it is obvious it sold better on consoles than on PC.
"The box sales are not included in any of these. The box sales have been good, Fangamer is constantly reordering them, but in total units, it's a blip (as expected)." <-- that's because the game has been sold out there for a while, so I can't buy it for instance...and I'm certainly not the only one who wants a boxed PC copy (I have to inform someone on this forum should it ever be in stock again - it also doesn't help that it's sold in the US only, considering Europeans are way more into boxes when it comes to PC games)
"It includes the Microsoft Store numbers, but those have been very small. What's hard to tell is if someone bought it on the Xbox, but then plays it on Windows. We have no visibility into that information."
"The Steam sales does not include KS backers, so that is one reason it is probably lower than normal." <-- so around 15500 copies missing here as well.
"The Apple number is a little misleading due to the Mac App Store and iOS being lumped together. Also, the GOG number does not include Q3 due to not receiving money from them yet."
"Over 1/3 of Thimbleweed Park sales are are on Mac and Linux. You're being silly if your ignoring that."
"We did very well on the Mac App Store, much better than expected. "
https://mobile.twitter.com/grumpygamer/status/858387467187101696

So no, it's still not obvious. Provide actual numbers instead of making claims like that.
Post edited February 25, 2019 by Lucumo
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PixelBoy: There was some other developer posting similar figures too, apparently consoles are the best way to make money.

http://twitter.com/COWCATGames/status/1087031012415148032
No.
Not consoles.
Nintendo Switch.
It's the new indie heaven, as there's a lot less competition..., yet.
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kbnrylaec: A - I love the game but I think it is not really optimized for handheld console or gamepads.
B - Sure, it is smoothly playable with any modern game controllers, but I think mouse and keyboard are best for it.
C - Besides, I thought Nintendo Switch players are console lovers which had less chance to play point-and-click adventure games.
To A: I own the Switch version and rest assured: it's absolutely playable with either controller OR touchscreen (Switch features both).

To B: Sure, M+KB are "best", but if you want to play mobile, you go with second best without hesitation (and again: I would argue the touchscreen is not too far behind M+KB).

To C: Well, I am a Switch player, and I consider myself a gamer with no reservations against any particular systems. I started playing on consoles (Atari 2600) and then took everything that came along, both (home-)computers and consoles alike. Would you say, I and my experiences with all systems and genres don't count, just because I also love consoles, instead of only PCs?
This is obviously just my personal opinion, but what I've played of old point and click games on a touch screen device by using ScummVM, I've noticed how much more natural they feel when you do the pointing and clicking with your finger instead of a mouse. Even when the games aren't really optimized for that, they feel like the way they were meant to be played is a touchscreen device whereas the mouse was just a crutch dictated by technological circumstances.

Old Lucas games in general work very nicely with a touchscreen. Even Sierra games where you need to get to icons by going to the upper half of the screen, I've noticed that the touchscreen feels more fluent.

Of the games that have been properly converted on touchscreens, like Syberia, I wouldn't really want to play them again with a mouse. Using a touchscreen just feel more involving to me.
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BreOl72: I own the Switch version and rest assured: it's absolutely playable with either controller OR touchscreen (Switch features both).
Just out of curiosity, are there a lot of games that actual make use of the touch functionality? Frankly, I keep forgetting it has that feature because I hardly ever hear mention of it.
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tomimt: Even when the games aren't really optimized for that, they feel like the way they were meant to be played is a touchscreen device whereas the mouse was just a crutch dictated by technological circumstances.
I remember awkward joystick controls on the C64/ Talk about unoptimized. ;)
Post edited February 25, 2019 by Mr.Mumbles