KenR7A: I agree. I thought the potion length is waaaayyyy too short. I mean, potions lasted for 8 hours in TW1!
Wasn't TW1's 1h =1minute real time? Anyway, to increase the duration invest into the alchemy tree a bit, it's not twice, but 50% (or 54% depending on how it's calculated) more on level 2
One thing they did change though - since you're no longer limited by alcohol availability, and ingredients are a plenty - you can basically spam potion use whenever feeling like it, and toxicity goes away quicker.
revial: There's an earlier game that was pen and paper.
I remember that game! The mechanics were great, but imbalanced. The team witcher was basicaly unbeatable in every way, and everyone playing one would be just silly, as would having no witchers in the team.
Today I'd probably port it to FATE, but ten again, I'd do that to every setting >.<