Index Detailed Bug Descriptions Short Bug Descriptions Old Entries (Bugs that have been fixed) Whether a bug is in the detailed list or in the short list depends entirely on the amount of information available, it's not an indication of the bug's severity or urgency. I thought it might be useful to create a list of known issues in the most recent version of the Witcher, as a reference for both devs and other users. If you'd like to help, please post information about bugs that need to be added. Here's a default form for copy-paste:
Short, descriptive title Problem: Short, clear description of the problem.
Procedure: if possible, provide step-by-step instructions on how to reproduce your issue.
Workaround: Link or short instructions if there is a workaround.
Savegame: if possible, upload a savegame that includes the issue and provide a download link. Alternatively, enter you name if a savegame may be requested from you via pm.
Thread: links to threads with more detailed information about the problems.
Status: Has a fix been announced? Does the issue prevail after the most recent patch?
Especially for things like crashes/freezes or graphical corruptions, please make sure those occur for other people, too - it might be a problem of your system configuration rather than a bug of the game. Please also try to reboot, reinstall the game, and reinstall the latest video card drivers. This thread is only for bugs (e.g. lack of 4:3 resolution is not a bug, but a specification of the game). I might create another one for feature requests later.
Known Bugs in The Witcher 2 Dragon's Dream Bomb has no Effect Problem: When igniting the gas from a Dragon's Dream bomb, the explosion neither damages nor incinerates enemies.
Procedure: Throw one or two Dragon's Dream bombs at a group of enemies, then ignite them using Igni. Notice only one enemy takes damage (from being hit by the Igni sign).
Last Bomb used has no Effect Problem: Last bomb used has no effect. Very problematic in arena as bombs are expensive.
Procedure: Start a new game, equip and use your samum bombs until you have 1 left and then use the last one on a group of enemies. Notice that all recieve 0 damage and never get stunned.
Critical Effects don't work for Poisoned Harpy Claw / Sting Problem: Poisoned harpy claw and sting throwing daggers never inflict their critical effects.
Procedure: Play arena, purchase some and use on enemies that can be poisoned/freezed.
Input not being recognized Problem: Under certain circumstances, the game stops to recognize input. For some users, only specific buttons are affected, while others can hardly do more than moving the camera. Some users have reported that pressing the R key to use quick slot items often triggers the bug, and being hit by enemies often fixes it.
Threads:
http://www.gog.com/en/forum/the_witcher_2/keyboard_bug http://www.gog.com/en/forum/the_witcher_2/keyboard_not_working http://www.gog.com/en/forum/the_witcher_2/los_of_control_during_swordfights http://www.gog.com/en/forum/the_witcher_2/witcher_2_controller_freezing http://www.gog.com/en/forum/the_witcher_2/i_think_ive_figured_out_the_problem_with_blocking_signs_not_working http://www.gog.com/en/forum/the_witcher_2/casting_signs_bug_pls_cdpr_fix_this/page1 http://www.gog.com/en/forum/the_witcher_2/q_combat_bug_bomb_use_causes_major_glitch http://www.gog.com/en/forum/the_witcher_2/issue_recovery_frame_i_can_haz_input_lag (includes video) Status: Still occurs in 1.2, no fix announced yet.
Instability, Crashes to Desktop Problem: The game suffers from stability issues. Crashes to desktop seem to be the most common problem. For some users, crashes only occur at screen transitions or loading screens, while others also encounter crashes during gameplay (e.g. while just walking around). Frequency varies a lot, from crashes every couple of hours to crashes every few minutes. Some users report crashes occuring considerably more frequently after updating to 1.1.
For some users, crashes to desktop occur when trying to save the game in version 1.2.
Thread:
http://www.gog.com/en/forum/the_witcher_2/patch_1_1_win7_32_bit_still_crashing http://www.gog.com/en/forum/the_witcher_2/crash_to_desktop_when_pressing_f5_version_1_2 Status: Crashes still occur in all versions up to 1.35.
Meditation permanently disabled after releasing curse from Henselt Problem: After a certain point in the game (releasing the curse from Henselt and being told to go to his tent), entering meditation mode does not work anymore. The message "action cannot be performed here" is displayed everywhere, including places where meditation is supposed to be possible or where meditation was possible before releasing the curse.
Thread:
http://www.gog.com/en/forum/the_witcher_2/i_cant_meditate_bug_it_is_a_bug_as_its_not_story_event_and_wont_work_ever/page1 Status: Still occurs in 1.2.
Sound gone after visiting Loredo's House Problem: Entering Loredo's house causes sound effects and audio speech to be permanently disabled, while music and ambient sounds continue to play. Problem has been reported by at least four users, always at exactly the same location in the game. It doesn't seem to occur at other locations. For some users, the bug really is permanent, it can neither be reverted by loading another save, nor by restarting the game or restarting the PC.
Workaround: Leave and re-enter the area, save and reload or restart the game. If the bug turns out to be permanent, continue playing with subtitles until you've left Loredo's house, save, then uninstall and reinstall the game.
Status: Still occurs in 1.2.
Circle of Vigor grants incorrect Bonus Problem: Instead of granting some vigor-related bonus, Circles of Vigor give exactly the same bonus as Circles of Life (+2 vitality regen, +1 Vitality regen. during combat). If a circle of vigor and a circle of life are active at the same time, the bonuses won't stack.
Procedure: In chapter 1, Circles of Vigor can be found en-route to the troll, at Vyeopatis' shrine and in the buffer zone at Flotsam's south gate.
Status: Occurs in 1.2.
Unexpected Behavior in Unarmed Combat Problem: Regardless of armor, Geralt takes considerably more damage from enemy attacks when fighting with his bare fists than when using weapons. Furthermore, he can't dodge attacks by rolling, which works in all other variations of combat, and he can't perform any finishing moves. Is this intended?
Procedure: Have Geralt take hits from the same enemy with bare fists and with sword in hand, compare damage values in combat log.
Screenshots: Screenshots of the described test have been provided in
this post.
Other Threads that contain lists of Bugs What would you like fixed/changed in TW2? (bug posting also welcome) A list of bugs my friend and I have ran into Threads that contain Feature Requests What would you like fixed/changed in TW2? (bug posting also welcome) Suggestions for XBox Controller Improvements Idea: Supplemental Potions Idea: Re-drink Potion Button Features I hope are patched in