Very different from Supreme Commander 1
I played this game expecting a bigger and better, or at least refined, version of Supreme Commander, but that is not what I got. The game takes the unfathomable move of reworking the resource system to work more like they do in traditional RTS-games, rather than the energy and metal balancing that has been present through Total Annihilation and Supreme Commander. You can no longer queue units like you were able to before, paying for things piece by piece as you gather energy and metal, you instead purchase them wholesale and when you dont' have more resources, tough luck, better wait until you have them before pressing the build button. I hear that this has been reversed in a patch after some time, but I can't imagine that this would work well when the game is built around the new economy system.
To me that single decision breaks the entire game, and it now feels like some corporate investors wanted to make the game "more like C&C", leaving the game feeling more generic and just lacking in soul and identity.
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