A missed opportunity for a proper sequel
On the positive side, the game is stable and mostly bug-free, though I did fall down through the floor when walking through a door a couple of times and had to reload.
The game runs on 10 year old hardware, despite the claims of the hardware requirements, as long as you have something in the neighborhood of that, it will run with the occasional slowdown.
The gameplay idea isn't bad, it's a lot like the Batman Arkham games and as such it does that fairly competently, it is fun to float between rooftops!
But there is no interactivity in the game world, every button or item you require is telegraphed. You can only hold one quest at a time and there is no inventory.
The world feels paper thin. And not just when I was falling through it. There's somehow nothing happening, there's one radio show and that has like 4 episodes. No TV and no reward for exploration. No hidden areas, no hidden lore, no hidden sidequests.
Ah and the sidequests, they are not good. There are only 6 persons who give you sidequests in the game, one of them want's you to clean 30 graffiti marks, one of them wants you to remove 30 security cameras, one of them wants you to find 9 knives. Then one character always tells you to kill an NPC, one tells you to kill a named enemy NPC, one tells you to deliver or pick up pagackes from containers. That's it, those are all the sidequests in the game.
I played through the game and it was definitely outliving its welcome during the latter third of the game, because you were just repeating the same thing again and again. Clearly the devs ran out of steam during the last part, which was rushed and just tacked on there because they had to ship this thing.
In conclusion, a paperthin sequel to a very interesting game, not really sure what the developer was thinking by pouring so much effort into making the city, but doing nothing with it.