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This user has reviewed 93 games. Awesome! You can edit your reviews directly on game pages.
Anachronox

One of the best games in existence.

It’s a turn-based action-RPG with a third-person perspective. At first you control our protagonist, the detective Sly Boots, and as you proceed you find 6 more characters. Two of them can follow Sly around and participate in battles (so, a team of 3). In my opinion 2 out of 6 is very restrictive. I would prefer to be able to have at least half of them with Sly (so, a team of 4). The battles against enemies have a good pace (not too fast, not too slow), and the characters’ skills are easily usable. Your characters can gain levels, but you can’t change anything in level-ups. The enemies have level-scaling. Also, there’s enemy respawn if you leave an area and re-enter after enough time passes (not if you close the game, while in that area, and then continue playing). The game is lengthy. You start from Sly’s neighborhood in South Anachronox, and you will travel even to other planets, proceeding the main questline, as well as solving side quests and finding and recruiting the new party members. The party members, apart from fighting in battles, have each a special skill, which can be used in solving side quests and puzzles. You will come across many funny situations. You will hear MANY funny dialogues in cutscenes between the party members. The game has a serious plot, but also manages to create lighthearted moments, without diminishing its importance. Apart from the dialogues in cutscenes, which have voiceover, all other dialogues (with NPCs) are presented in text. To note that I encountered a bug: a waiting party member disappeared at some point from the HUB. However, she returns again after a certain point of the main questline. I don’t want to say more, to avoid spoilers (in this game, even mentioning the names of the locations you’ll visit, is a spoiler…). The only real negative for me is that if you want to change a party member with another (either for fighting reasons, or for specifically using the latter member’s special ability in a side quest), you have to go all the way back to the HUB, where they all wait. And that can even be on a different planet! One of the best turn-based RPGs ever created! One of the best GAMES ever created! The game does things that even today are rare! No matter your favorite genre, this game must be played.

10 gamers found this review helpful
Sacred Gold

Review for Sacred Plus.

I played and finished Sacred Plus, from my retail CD, for the second time, many years after the first. The game really doesn't get old and it’s very addictive. As you may have read, it’s the game with the very VERY frequent enemy respawn. Having the outcome that you kill, kill and kill, but actually being able to move forward very slowly in the game (due to the enemies halting you). Some years ago I had bought from GOG the Gold version, but I later realized (and then read about) that the developers had actually made the enemy respawn rate even more frequent in that version (after such demand from players!). So, I had refunded the Gold version, but still having in mind to replay the Plus version I owned. In the Plus version, the respawn rate in an area is decreased when you have finished most side quests in that area, and also you can visibly see under-leveled enemies ignoring you when you pass by them at a later point. I don’t know if that also happens in the Gold version. Putting that aside, all other stuff in the game is very good! You control one character, the controls are simple and the dialogues (mostly text) with the NPCs are straightforward (your character doesn’t say anything). The game is first and foremost an action and then an RPG. There are occasions where you have a follower to escort him/her, by the main quest, but you can’t change anything in their stats, inventory, etc.. At least you are able to give them a better weapon, for them to become more efficient in battles. Of course they can’t be killed, merely knocked out for some seconds. Escorts for side quests can be killed, though, and their quest failed. You can save at any time, and there are multiple save slots. The Plus version had some time-sensitive random side quests (apart from the non-time-sensitive ones), which were omitted at the Gold version (that’s a good thing of the Gold). Also, the Plus doesn’t include the Underworld expansion. As the only negative (apart from the enemy respawn…) I would say the fact that the main questline sends you only to very few settlements, leaving all the others to go there yourself (if you want to). I would prefer if the developers could connect more of them to the main questline, so that the players would need to go there, to visit more places. All in all, good, straightforward, simple, addictive. If you don’t have a problem with the enemy respawn, then go for the Gold!

Conquest: Frontier Wars

Very good strategy game, but…

having some balancing problems. To begin with, I admit that I don't know if GOG's version of the game works on modern Windows, as I have read some problems with it from other players. I played the game firstly around the time it got published, and for a second time these current days (from the same retail CD, but with the AllinOne 1,2 patch for modern systems), so I will write purely about gameplay matters. In Conquest there is a 2D plane where you move your units, both for battle and for gathering resources. The 2D plane makes it easier to control and manage your units, buildings and planets, comparing with space strategies with a 3D plane involved (i.e. Haegemonia or the Homeworld games). Unit movement takes place in regions of space which commune with each other via wormholes. So when you have your base, let’s say, in one region you have to be always alert not to be attacked from at least two different directions (from enemies coming through the wormholes). The regions of space themselves are different from each other and with very beautiful pictures of space in the background. There is a good enough story involved, with some twists. There are 3 races: Humans (Terrans), and two alien races (Mantis and Celareon) but, unfortunately, only the Terran campaign is available for single-player. For the other two, there are only tutorials of these races, possibly for multiplayer use. However, you use some Celareon buildings and units in second half of the game. There may be only one campaign available, but don’t think the game is short! There are 16 missions to play, and with each subsequent mission, you find yourself that you have more regions of space simultaneously to control, and defeat your opponents in! As the only negative, I would say the fact that there is a very low cap at the Command Points (CPs), which affect the maximum number of units you can have at any time. In most missions the cap of CPs is at 100, while in the last two missions it’s raised to 125 (but this doesn’t help a lot more). As you may know from other strategies, stronger units require more CPs (so, you can have fewer units with the same number of CPs available!). And I surely believe your enemies have a way higher cap of CPs than you, as you’ll be seeing enemy units coming at you at large numbers you couldn’t dream of having!! All in all, it’s a very decent strategy game, although you can often find yourself in frantic situations, having to control your units, defenses, and installations in multiple systems (regions of space), with the very limited number of units the CPs will allow you to have at any one time.

3 gamers found this review helpful
Machinarium Collector's Edition

Short, but marvelous!

Very interesting adventure game, set in a city (or world), where only robots live! You take the role of our male protagonist, trying to find his girlfriend again, after they were separated (by certain circumstances). No voice or text! You see pictures in bubbles over the characters’ heads and in this way you understand what they are talking about! An important gameplay aspect is that you interact only with objects or characters, which are within reach of you. So first you have to reach them, and then to interact with them. If you try to interact with them from afar, the cursor will not be changing and you may be thinking that these spots are not interactable. Clever item-involving riddles and there are also some puzzles. Some of the latter are difficult to be solved. About 5 h in length (if you know what you should be doing, that is). The game’s ending offers a very promising ground for a sequel, even after so many years. Why not? The developer company is still very active!

1 gamers found this review helpful
Nosferatu: Wrath of Malachi

Good and scary, BUT…

An FPS shooter, taking place in the buildings of a castle. You haven’t got modern weapons, and they can be loaded only with very few rounds with each reload (and take care NOT to press “reload” before a gun is emptied, because you’ll lose the excess bullets!). Three difficulty levels. You can save at any time. The enemies tend to reappear sometimes. The whole atmosphere is fantastic! The goal of the game is to rescue your family and friends from the Count’s castle. You have to be finding each one of them and escort him/her at the castle’s gate. You have to hurry, though, because not only it is time-limited to reach and save some of them (if you don’t, that person will be killed), but also it is time-limited when you are supposed to have found all of them (more for it below)! Yes, there is an actual clock in the game, that passes in real time seconds/minutes (not when your PC is off, of course!). For example, the first person you’ll see, will tell you that you have to find the doctor in half an hour, to tend to his wounds, or he’ll die! The game starts at 22.30’. There is a random architecture generator, which makes the game to have decent replayability, as the people will be in different locations every time you start a new game. The buildings are big, but, thankfully, there’s a green glow to the doors you’ll have to be passing at each time, as the quest progresses. BE CAREFUL – A little (helpful) SPOILER and NEGATIVE: Not only you are never told about what are the timelines to save those who are on timeline (apart from the aforementioned half-hour occasion), but also the game rushes itself to end! And for no actual reason! You have until 2.12’ to do what you can. At that time, the game will jump to 6.30’ with the sole goal of saving one of the protagonist’s sisters! I mean, why make people be killed so quickly, and then move the time more than 4 hours forward (to face the last boss in daylight)?!! It isn’t logical!! Also, the game ends at 7.00’, one way or another (i.e. successfully or not). It would look way more logical to me if, for example, the game would start at 1.00’ or 2.00’ and you were told that you have up till 7.00’ to save whom you can (to do what you can) and reach (and kill) the last boss until that final time. I should remove a star (or two) for this, but the short duration of the game offers for another playthrough, to try save more people. BE CAREFUL – KNOWN BUG: Don’t attack the Desmodaui Vampire (he’s at the top of the East Wing Tower) too quickly by immediately dropping Holy Water on him when you see him! If you do, he won’t reappear in his coffin (after you kill his bats form), so you will not be able to stab him with a stake and get his key. Let him hit you a few times first instead, and then drop the Holy Water on him.

12 gamers found this review helpful
Tower of Time

Excellent, apart from the ending...

It is a team-based top-down RPG. All members of your team are fixed, so no creating any yourself. You start with two members and you’ll find five more on the way. Four of the seven can be in your team to fight. However, even the other three keep following around in the tower, and take part in the conversations, giving their insight and opinion on things. No voice-over in dialogues, BUT these conversations, as well as some descriptions and journals you’ll be reading, are STRAIGHT TO THE POINT (I can’t stress enough how much I liked that). Here, you won’t find the incessant blah-blah-blah, which is present in many other games of the team-based RPG genre. All length of the game is taking place in an enormous tower, which was plunged (by some... forces) underground! So, no open-world here. Also, due to always being in that building, your team will be traversing corridors and hallways. I’m not writing this as a bad thing. On the contrary, it’s something different from other games of this genre, which are taking place aboveground and have you going in villages, etc.. But don’t think that the game-world is small. On the contrary, there are many side quests and secret areas for you to explore, and you’ll want to see and complete them all! Continuing from the above, I would guess due to the... narrow nature of the pathways, the battles take place in different, fixed, locations (as happens mostly in JRPGs). That means that on your way you’ll be seeing 2-3 enemies as a group, but in reality (when you’re transported to the battlefield area) there’ll be many more. I guess these numbers of enemies wouldn’t fit in the pathways! No enemy respawn in the game map (only in the battlefield areas, as the enemies are pouring out of portals, until they reach a certain number). The battles are real-time with either pause or slow-down. I was using the pause option. There is a “city”, which is actually just a screen, where you can craft or upgrade equipment, and train your team members, for them to lvl-up and be offered points to spend on their attributes and skills’ advancement. Your members can be trained in facilities, however you have to be finding blueprints (in the tower) to upgrade these facilities, so that your team members can be trained further. So, no xp gained in the battles. The important thing is finding these blueprints, and having enough gold to pay for the upgrades. Also, the skills that your team members will learn are fixed, as they gain levels. However, you can choose in which of these skills you’ll invest the available points, to make those skills stronger. No selling your stuff in the game! You can dismantle unwanted equipment, to gain precious crystals, which have many other uses. Another important thing to know is that items needed for quests, don’t show in the inventory. This may be confusing, but I believe it was implemented to prevent the player from accidentally dismantling quest items. The story is FANTASTIC, believe me! You are the Hero, who was drawn to the tower as a child and, after many years, you now return to it, bringing with you the two initial team members (Kane and Maeve). The other members come later to join your cause. The Hero is also the commander of K&M. He doesn’t participate in the group directly (he does that indirectly...) and he wants to find something in the tower to save the outside world with (also that’s an innovative explanation why YOU control teams, and their actions, in such similar games!). I will also mention that the woman in purple, you see in the main picture of the game’s page, is the... A.I. of the Tower! I won’t say more about it... As some negatives, I would say there are some high spikes of difficulty in battles (I mean a very difficult battle, comparing with the previous or the following one! And I’m referring to just a normal battle, not to a potential boss battle). Also, in Floor 7 (of 11) there are some trials, where you’ll have to fight with a shortened number of heroes available, which can be difficult, especially if you weren’t using those heroes up to that point, and you had them undertrained (to save money, which you were using to train the others). Thankfully, you can change the overall difficulty, in the options menu, mid-game. I can’t decide if I can prompt you to play this game! As for me, it made me eager to search every nook and cranny, to find every possible note, so that I would get the story from every side and I had many great moments in the game, but I still cannot get over that ending. The developers should have thought of something else as the solution. OR release a sequel...! (hopefully)

2 gamers found this review helpful
Kane & Lynch 2: Dog Days - Complete Edition

Our protagonists keep messing things up!

It’s a third-person shooter. Simple battles. You can get in cover (as in other similar games). This time you’ll be needing to reload your weapons (I prefer that feature in action games!). Four difficulty levels, which can be selected at the beginning of each chapter. On “medium” (which is the second difficulty of the four) it seemed to me a bit more difficult than the middle difficulty (codeine) of the first game. Apart from the difficulty, the battles seem more “intense” and “real” and you’ll be feeling the damage your weapons do. Especially the sound of the weapons is magnificent! The game plays in 11 chapters, of up to 50 minutes each. About 10 h in total. No manual saving, there are checkpoints inside each chapter. In the first game, you were always controlling only Kane. This time, you’ll be controlling only Lynch (apart from the last chapter, where you control Kane). However, there is no giving commands to others. I found the story to be of equal quality than the first game’s and, thankfully, at the start of the second game, it is said that things had ended up well for everyone at one of the endings of the first game! Also, the dialogues between the two characters are both intense and encouraging, as they try to make each other to keep up fighting and going forwards. As the only negative, I would say that the game has got one of shortest and plainest endings I’ve ever seen! Even after the 18 years (!) that have passed since its release, I would like to hope that someone will make a third part, to at least make it a trilogy and tell us what happened to Kane & Lynch.

1 gamers found this review helpful
Kane and Lynch: Dead Men™

Fascinating protagonists!

It’s a third-person shooter. Simple battles. You can get in cover (as in other similar games). No need to reload your weapons (though I prefer that feature in action games). Three difficulty levels, which can be selected at the beginning of each chapter. The game plays in 16 chapters, of about 25-40 minutes each. About 10 h in total. No manual saving, but there are many checkpoints inside each chapter. You always control only Kane and you can give simple commands to Lynch, or whoever is with you at each moment. Number 1 to order the others to follow you. 2 to have them attack at a specific enemy. 3 to go to a specific spot. Very interesting story between our two different, in character, protagonists and some very good dialogues between the two, as the story progresses! You can clearly see them changing throughout the story. There are two endings, depending on a choice you make at the end of Ch. 15. With one of them, the game ends there. With the other choice (you’ll have to replay the, short, Ch. 15 to make the other choice), you go into Ch. 16. However, neither choice is the “good” one! I don’t just say so, Lynch himself also says so to Kane in both occurrences, as the latter is proceeding forward (after you have chosen)! In both cases, Lynch tells Kane that he should have chosen the other option! I will not spoil further, you can see the endings for yourself. To sum it up, the game surely deserves to be played by people who favor action games.

1 gamers found this review helpful
Diablo 1 HD Mod (Belzebub)

Don’t run!

You can read my review for the main game, in the game’s page. I posted it on the same date as this one. Here I’ll mention only the differences that the mod brings: Starting a fresh game, you can play only on Normal (the other difficulties become available later). This mod functions like Diablo 2 in saving and enemy respawn. Thus, there is enemy respawn if you exit the game and re-enter, and there isn’t manual saving (as there was in the main game of Diablo 1). The game saves automatically every time you exit. There are waypoints, leading back to town, in every second floor (2, 4, 6, etc.), as wells as the exits to town (as in the main game) in floors 5, 9, and 13. As a result of enemy respawn plus no manual saving plus waypoints, to make actual progress you have to be reaching the next waypoint (or exit to town) in every session you play, so that you’ll be able to take it from there the next time you play the game. This means, of course, that you’ll have to be clearing even up to two floors of the dungeon in every session, which can be very time-consuming (2 h or more), depending on your way of playing (kill everything in the floor, or just search for the next staircase leading to the next floor). Many say that this game is more difficult than the main game. In reality, your way of playing will make it easy or difficult. Continuing from the previous paragraph, if you are killing everything in each floor, you will be earning more levels, and the game becomes MUCH easier than the Normal of the main game, believe me! On the other hand, if you are looking just for the exiting staircase in each floor then, sure, the game becomes difficult, because the player character isn’t leveled enough to handle the enemies of the next floor! So, it isn’t something with the game. It’s the way one plays it. If you invest time, it will be easier. If you run, it will be difficult! This mod (contrary to the main game) brings out all available quests to appear in one playthrough. Also, when the NPCs have a quest for you, an exclamation mark appears above their heads (so, you don’t have to go talking to each of them every time you exit the main dungeon, to see if they have something for you). If you hit Ctrl key (toggle), the items on the ground will be labeled, to not be pixel-searching them! Gold stacks in one inventory box every million gold coins, while in the main game each box could hold only up to 5000 gold coins! Apart from that, there’s also a stash in town, to store your excessive, but not unwanted, stuff in. Smoother and fairer level-ups. In the main game, after some point, you are required to gather over a million xp points to get to the next level! Statistics for your character are more detailed. So many enhancements done by the creators of the mod, but still the same (small) inventory size?!! As the only negative for me, I will say that, sadly, I didn’t manage to finish the game properly. I had read about a time restriction in the floor where the ending boss is. You have to kill him in 1h or he becomes too overpowered. However, that didn’t mind me, because I didn’t even reach there! Doomlord Gam’ar, in the Terror Domain area, is overpowered already anyway!! And I’m writing these, no matter the farming I did, as proven by the above written (by not finding the game too difficult, up to this point). I couldn’t defeat him, so I couldn’t proceed and finish the game. I will not remove a star for that, as this mod complements greatly the main game, allowing you to also see all the quests and learn all aspects of the story (which is the most important to me). However, I believe it couldn’t stand as a separate game in it’s current (Gam’ar’s gating) form.

Diablo + Hellfire

The simplest of ideas for a game...

...yet so addictive! First of all, it’s proper to inform everyone who hasn’t got the game on GOG (but thinking of acquiring it), that when you double-click the icon of the game on your desktop, you can choose among 3 choices: the Diablo version (it’s written that this version features LAN connections only & high-resolution support), the Diablo (Classic) (this version features Battle.net support & original SVGA graphics), and the Hellfire version (which starts the game with Hellfire expansion & high-resolution support). I played the latter version (main game + expansion). Now some things for the game: Every time you restart the game anew, it picks up for you a few quests from its “quest pool” randomly. For some people this gives replayability to the game, but for others (due to this randomness) you may see some quests two times in a row, and miss others the same way! In the expansion, all quests are available. The NPCs aren’t marked in some way, when they’ve got a new quest for you, so you should be checking on them regularly to see if they’ve got something new. Thankfully, there are very few NPCs in the game and most of them are useful (selling, repairing stuff, etc.), so you’ll be going to them anyway. Items have a durability number, which decreases with use. So, they need to be repaired. No enemy respawn at all. You can save at any time, but only one save slot. So, watch out where your character is when you are about to save! No key to show items on the ground, let alone auto-collect them. You can’t sell all your stuff to the same merchant, but only to the merchant relevant to each item (magical, non-magical, potions). The healer heals you automatically for free, every time you visit him. When you die, you just continue from the last spot you saved the game. No “go pick up your stuff” or “xp penalty loss” and the like. No point re-spec, auto-healing or auto-increase of mana. As the only negative, I would say that the inventory space is really small, by today’s standards, and also there isn’t a stash in town, to store your excessive, but not unwanted, stuff in. Also, each box (part) of the inventory can hold only up to 5000 gold coins. Thankfully, you can leave your excess gold on the ground, in the village. It will not disappear.

2 gamers found this review helpful