Excellent, apart from the ending...
It is a team-based top-down RPG. All members of your team are fixed, so no creating any yourself. You start with two members and you’ll find five more on the way. Four of the seven can be in your team to fight. However, even the other three keep following around in the tower, and take part in the conversations, giving their insight and opinion on things. No voice-over in dialogues, BUT these conversations, as well as some descriptions and journals you’ll be reading, are STRAIGHT TO THE POINT (I can’t stress enough how much I liked that). Here, you won’t find the incessant blah-blah-blah, which is present in many other games of the team-based RPG genre.
All length of the game is taking place in an enormous tower, which was plunged (by some... forces) underground! So, no open-world here. Also, due to always being in that building, your team will be traversing corridors and hallways. I’m not writing this as a bad thing. On the contrary, it’s something different from other games of this genre, which are taking place aboveground and have you going in villages, etc.. But don’t think that the game-world is small. On the contrary, there are many side quests and secret areas for you to explore, and you’ll want to see and complete them all!
Continuing from the above, I would guess due to the... narrow nature of the pathways, the battles take place in different, fixed, locations (as happens mostly in JRPGs). That means that on your way you’ll be seeing 2-3 enemies as a group, but in reality (when you’re transported to the battlefield area) there’ll be many more. I guess these numbers of enemies wouldn’t fit in the pathways! No enemy respawn in the game map (only in the battlefield areas, as the enemies are pouring out of portals, until they reach a certain number). The battles are real-time with either pause or slow-down. I was using the pause option.
There is a “city”, which is actually just a screen, where you can craft or upgrade equipment, and train your team members, for them to lvl-up and be offered points to spend on their attributes and skills’ advancement. Your members can be trained in facilities, however you have to be finding blueprints (in the tower) to upgrade these facilities, so that your team members can be trained further. So, no xp gained in the battles. The important thing is finding these blueprints, and having enough gold to pay for the upgrades. Also, the skills that your team members will learn are fixed, as they gain levels. However, you can choose in which of these skills you’ll invest the available points, to make those skills stronger.
No selling your stuff in the game! You can dismantle unwanted equipment, to gain precious crystals, which have many other uses. Another important thing to know is that items needed for quests, don’t show in the inventory. This may be confusing, but I believe it was implemented to prevent the player from accidentally dismantling quest items.
The story is FANTASTIC, believe me! You are the Hero, who was drawn to the tower as a child and, after many years, you now return to it, bringing with you the two initial team members (Kane and Maeve). The other members come later to join your cause. The Hero is also the commander of K&M. He doesn’t participate in the group directly (he does that indirectly...) and he wants to find something in the tower to save the outside world with (also that’s an innovative explanation why YOU control teams, and their actions, in such similar games!). I will also mention that the woman in purple, you see in the main picture of the game’s page, is the... A.I. of the Tower! I won’t say more about it...
As some negatives, I would say there are some high spikes of difficulty in battles (I mean a very difficult battle, comparing with the previous or the following one! And I’m referring to just a normal battle, not to a potential boss battle). Also, in Floor 7 (of 11) there are some trials, where you’ll have to fight with a shortened number of heroes available, which can be difficult, especially if you weren’t using those heroes up to that point, and you had them undertrained (to save money, which you were using to train the others). Thankfully, you can change the overall difficulty, in the options menu, mid-game.
I can’t decide if I can prompt you to play this game! As for me, it made me eager to search every nook and cranny, to find every possible note, so that I would get the story from every side and I had many great moments in the game, but I still cannot get over that ending. The developers should have thought of something else as the solution. OR release a sequel...! (hopefully)
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