Solid foundation, but needs tweaking
The underlying idea shows lots of promise: explore the strange planet, survive its harsh atmosphere and deep caves, learn as much as you can about the alien culture, and find a way to phone home. The graphics are beautiful, and the basic physical needs meter makes sure you are never totally relaxed.
It's the execution that ruins this game somewhat. For starters, survival is rarely a problem. From time to time you might find yourself wet with a freezing night approaching, or a meteor shower might catch you out in the open, but supplies are always plentiful. There's an abundance of water and food, more than you can even carry. This takes away much of the suspense.
The exploratory part is rather nice, although I wish the infrastructure were a bit more "alien". As it stands, the puzzles are too simple, and are in most cases reduced to just weighing down a pressure plate or finding a key to open a lock. There is also a quest compass pointing the way to the next waypoint, which, along with the sheer linearity of the caves, makes for quite a railroaded experience.
All in all, I find no serious fault in the engine, crafting, survival mechanics and other gameplay elements. The game world just needs to be changed in order to be more indecipherable, harsher, without direction. Then The Solus Project will be a walking simulator for the ages!
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