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This user has reviewed 68 games. Awesome! You can edit your reviews directly on game pages.
Chants of Sennaar

A real gem

“Chants of Sennaar” is one of those rare, uplifting games that leaves you feeling really good afterward. It gives you plenty of opportunities to exercise your brain, it’s beautiful to look at, and in the end, you’ve helped promote understanding and peace. The only downside—though it doesn’t affect me—is that you should have one of the major European languages as your native tongue; I have my doubts that English as a second language is sufficient for this game, unless you speak it exceptionally well.

Tavern Master

Nice for a long while, but ...

This is real fun and looks very nice, but close to the end it get`s very repetitive and a bit like "what`s the point now but waiting until it´s over"? There comes a time where you have moved so much furniture, made hotel rooms and place for the toilets (which come very late in the game when everything already has it`s place and needs to be moved to make space), I just got enough. I know what to do, and now the only thing left is to do it again and again. That`s not fun anymore and that`s sad, because it starts so well. It`s worth a try, you will have fun, but be prepared for a test of patience in the long run.

1 gamers found this review helpful
Roadwarden

A true gem of the genre

Roadwarden is a “mature” RPG with complex characters and stories, great music, and plenty of room for intuition, which really pays off if you take your time. I see it as “illustrated literature,” and if you love reading and have imagination, you'll be rewarded with a real highlight of the genre. In the end, I left the Peninsula with regret in order to fulfill my duty to my client, and it filled my gamer's heart with sincere joy to read in the epilogue that my character eventually returned and decided to settle down on the Peninsula after many adventures (perhaps in the place, for which I at least a moment had considered to desert from my duties). What a wonderful game!

5 gamers found this review helpful
Gabriel Knight 2: The Beast Within

Impressive horror drama

“Greenhorn” Gabriel gets caught up in his first real case when the residents of Rittersberg gather in front of the castle at night to tell him about the terrible death of a child. While Gabriel uncovers the facts in Munich without informing Grace, she investigates from the other end, traveling to Rittersberg and from there to various locations, all of which are wonderfully atmospheric. Until the wild finale, a whole host of memorable characters appear, the acting is consistently good, and even the many German dialogues are convincing, albeit sometimes grammatically borderline and with a strong American accent (German is my native language). What you have to accept and like are the many repetitions of individual sequences: Grace will never leave the castle without first putting on her coat (with extremely graceful movements), you will accompany her every time on her way to the village, and Gabriel will never go anywhere without first getting into the car in great detail. The many repetitions slow down the game, which in turn does not necessarily encourage players to search for the (not always obvious) solution to all the puzzles themselves, looking at the same thing over and over again. Even though I used a walkthrough, the game took me 15 hours to complete (mainly because I took so much time to take screenshots everywhere, as I really liked the visuals of the scenes). When everything turned out well in the end, I was left with the impression of having watched a solid horror movie whose images will stick with me for a while.

1 gamers found this review helpful
Unavowed

Not as good as expected

The story itself is interesting, but it is told in a static way, with all missions basically following the same pattern. Visually, it looks good, but apart from the hotspots, the environment feels strangely ‘empty’ because the protagonist is the only one without a voice, meaning there is no one to observe the details and talk about them. This means that an essential element is missing that would actually give the protagonist – and thus also the story – ‘character’. Apart from that, I find the much-praised music strangely uninteresting and inappropriate. Nevertheless, I played the game through to the end, but even the option of choosing a different beginning does not tempt me to do so again.

The Excavation of Hob's Barrow

A solid narrative

Hob’s Barrow is a short mystical tale for in between. The characters and dialogues are convincing, and the distinctive dialect is a pleasure to listen to. The locations are charming, and the puzzles are logical and not difficult. In my opinion, the story itself is told a little too indirectly. The protagonist’s journal entries give too much of the story away, giving the impression that you are following a predetermined path, which takes away from the feeling of actually being on a mystical journey of discovery. That aside, the story is moving enough to linger in your mind for a while, and I enjoyed playing through Hob’s Barrow.

1 gamers found this review helpful
Dragonsphere

And they lived happily ever after

A little sparkling gem of a fairy tale. King Callash must defeat the evil wizard before he himself needs to be rescued. It's quite entertaining, even if it plays out rather slowly— both because of the measured language and the fact that the king basically only walks and never runs (but it looks extremely cute when he scrambles up mountains or trudges through the desert sand). Although the speech is very slow, it is a pleasant surprise that there is speech at all – and that it is constant. The music is also tolerable, and if not, you can always turn it down. The puzzles are logical, but it's not always easy to find objects due to the “pixelation” of the image. All in all, you get the impression that you're being read a fairy tale, and that's not the worst thing. I definitely liked it.

1 gamers found this review helpful
The Witness

If it suits you...

I don't want to be unfair, not every game is for everyone, but without subjectivity there is no opinion. The Witness looks beautiful, the parallels to Myst are obvious, and anyone who loved Myst will feel right at home here. My only problem is that I'm unable to solve the puzzles. It's fine at the beginning, but as soon as the rules get more complicated, I feel like I'm back in math class as a teenager: I just don't get it. Because I found the island so beautiful, I followed a walkthrough, and of course that worked – until you come across a puzzle that can only be solved if you actually understand the rules, and that was the end of it for me. I'll never know if the ending of The Witness reveals a significant story after all, which is a real shame. Conclusion: You should only pay the high price if you're sure that the game is really for you. Otherwise, you'll end up really annoyed.

4 gamers found this review helpful
Cinders

Strangely satisfying

This is absolutely not what I normally play, but apparently even I, who prefer to wield a sword and search caves for monsters, occasionally get in the mood to enjoy a clever variation on an ancient fairy tale. It's well told, visually wonderfully kitschy, and in the end you feel like you've read a solid comic book. If you're in the mood for sophisticated romance, Cinders is the answer.

Dorfromantik

Pure, enjoyable entertainment

One of those games where I thought, let's give it a try, and then ended up spending hours and hours playing it. Just right if you need something that also challenges your brain without having to study a tutorial for three hours first. Really, really good.

1 gamers found this review helpful