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This user has reviewed 8 games. Awesome! You can edit your reviews directly on game pages.
Barrow Hill: Curse of the Ancient Circle

Atmospheric and beautiful

This game has just the right amount of suspense and creep to not wear out nor overdo it. The beautifully rendered places still look good today despite the resolution, and the gameplay is good with no illogical puzzles, and there are no plotholes in the story either. The radio station adds to the atmosphere perfectly. My only issue was that when mixing the ingredients, only the last added one is displayed so it seemed like it would swap them out instead of adding them. And, contrary to another reviewer, I found this games villain to be more creepy than the usual mystery/horror affairs, possibly because it's something fresh and you don't know what to expect from it. Granted, the video footage you eventually come by didn't do it justice, maybe less would have been more in this case, just like in the remainder of the game, where you don't actually get to witness it. I loved the part where the villain blocks your path, and naturally I got myself killed (repeatedly, because I loved it so much :) ). Looking at the hill from the shacks attic was priceless. I kept searching for changes and expected movement or some other sort of thing, but the eerie stillness worked very well with the general suspense. The ingame detail and world building is well done and it provides you with a lot of details that you can, but don't have to, admire.

Hard West 2

Very dynamic despite being turn-based

The combat is, while turn-based, a lot more dynamic than in other games. There is no initiative sequence, and you can always change the character who is acting until they run out of action points. The "bravado streak" mechanic makes things possible that just aren't doable in other systems, and the different abilities augment this nicely. The "skill tree" is composed of hands of cards that give individual bonuses in addition to combination effects. Outside of battles they can be swapped at any time just like inventory items. Another mechanic is the loyalty that almost always is woth more than items / money because it provides passive bonuses as well as enabling relevant dialog choices. The vehicular / mounted combat adds even more dynamic and variance to the missions, without being overused. Voice acting is good (but not everything is voiced), I didn't find anything that didn't fit the context. Key bindings can be changed and saving is possible at any time. The tutorial is meaningful and paced very well, no endless text dumps and no unexplained mechanics. It runs on Windows 7, but beware that the 8GB memory requirement stated on the store page is pretty optimistic, you will need ample swapspace. I didn't encounter anything that felt like a bug.

2 gamers found this review helpful
GreedFall

Solid gameplay, good worldbuilding

Obviously graphics aren't as detailed as in AAA titles, but that doesn't detract from the game and makes it playable on modest hardware, even if a bit sluggish. Occasional crashes that seem to be related to the engine not being able to load things fast enough, or / and some resource leak that makes it become more sluggish with playtime. A reload or world travel usually fixes this. One review claims this game to be "woke". This thought may occur because the story revolves around colonization but, contrary to most titles, showcases the mostly negative sides thereof and picks up on almost every mis-step that history proves to ba a repeating pattern, including the holy inquisition and "over-ambitious" scientists. The "most outrageously censored topics" (the word banlist prevents me from spelling them out) only appear as side-notes in a collectible and a companion dialogue, but anything else would likely have gotten this game banned in the usual overly sensitive countries. It may be assumed that most, if not all of these, occur(ed) in every comparable situation IRL. However, contrary to that review, the natives are not entirely good and flawless, only the extent is much less, which is reasonable because it usually is the peaceful folks who are being assaulted. What really is not typical are the many women in leading positions, on both sides of the conflict, which doesn't seem to align with colonial history and thus seems to be effects of the Zeitgeist, as is the completely random distribution of skin colors which simply doesn't make any sense, especially so in the context of a confined island population. The most extreme colors are missing, probably because even today computers have severe difficulty rendering these in a realistic way. The abyss of human behavior definitely provides ample opportunity for interesting and unique quest lines without the need to draw upon some Sauron or other supervillain. In fact, occasionally it feels like there should have been several quests, covering separate aspects. Especially the quest where you find the aforementioned collectibles feels like it should have been split in two; budget restraints maybe. Discovering the islands mystery is sufficiently interesting all by itself. Therefore, one must be willing to accept the theme and be shown this side of humanity in order to enjoy this game at all. Another reviewer claimed that magic is useless, but I find that not to be the case. All skills seem to be reasonably balanced and viable, and magic is especially handy in the later game because it bypasses armor, plus can be used for crowd control while gnawing away enemy armor, softening them up for melee attacks. In boss fights, the combination of two (or even three) skills is really great, especially since you can use your pistol at any time, while switching between your two primary weapons at will. It is a bit sad that you cannot be overly creative with conflict resolutions on the battlefield. Especially in one quest near the end I would have fully been able to sneak past an ambush and steal the relevant item from the ambushers, but the game insists on a fight. One should note that you can only "stealth attack", which doesn't equate to "stealth kill" unless your melee damage is high enough. Helpful hint: especially in the beginning, most areas provide extremely hard, even impossible fights, so you're best off following the proposed routes. Know that you can flee from most battles, even miniboss fights, if they are too tough for you (if you can make it far enough). With time, this becomes much less of an issue and nearly irrelevant near the end. This is close to perfect since it prevents combat from becoming a chore: in the beginning, the intricacies of the fighting style and enemy behavior matter and are new and engaging, while in the end the enjoyment comes from the creative use of the unlocked variety of skills. Don't worry about your buddies using up your ammo or potions: they have their own supplies. The loot more or less matches your current level, which is good since there are level restrictions to items. Money is scarce in the beginning but doesn't stay this way. There are some unique items to be found in various special places, but these aren't necessarily the best, nor useless. Crafting is locked behind a particularly expensive skill tree and doesn't give that much of an edge, so it's best to use these points elsewhere and shell out money to the crafters once in a while. The same applies to alchemy, with the exception being that you need one level in this to get to some sites (applies to most parts of this particular skill tree). Hint: there are items that give you bonus points in some of these, so if you find one, keep one instance with you all the time, even if it's worse than your current gear, so you can apply it when required. The wardrobe is similar: keep around one instance of every coat of arms so you can use them as disguise if needed. Almost every time, only De Sardet needs to be dressed appropriately, the teammates are ignored (applies to sneaking as well!).

5 gamers found this review helpful
Solasta: Crown of the Magister

Absolutely great for Multiplayer Co-Op!

This game has a native multiplayer / Lobby system that does not require Galaxy or another wrapper to work, which means that Crossplay with other stores works flawlessly. However, there doesn't seem to be a "direct connection" option, so when the lobby servers are inevitably taken offline, MP will be lost. My only other gripe is that there occasionally are desyncs, which result, in my experience, either in item misappropriation / ghosting, or stuck battles where the client falsely keeps waiting for the host. Probably instead of TCP they use UDP for game traffic, which is ill-advised for internet use. On the plus side, since you can save anytime, this is easily remedied. Another reviewer found that the banter / dialogue is too long or overly verbose, I find it quite enjoyable, the perfect balance both between too minimalistic "go there, get this" and being a litany, and between too serious and too light-hearted. It is possibly the choice of different character traits that influences the latter, though. In fact, occasionally I find some quests end a little abruptly, where I'd at least have expected a closing remark from the respective NPCs the next time being talked to. Also, the voice acting is very good, I've not encountered any severely unfitting intonation or emphasis, which is rare. I'm using the english language, so other localisations may vary in quality. And while it's true that there isn't a lot of depth to the RPG side, there is enough story and "in-between" to keep people like me interested, who are neither keen for nor against tactical, battle-oriented games. If I were to play it solo, then maybe the lack of meaningful choice would be detrimental? Additionally, such games often suffer from graphical neglect (low-poly models / bland textures), which Solasta clearly doesn't. Speaking of tactics, sadly it's often hard or impractical to get opponents into places where you could "use the environment", but possibly mind control spells would work here, so YMMV.

1 gamers found this review helpful
Northgard: Definitive Edition

No Multiplayer even with Galaxy running.

The title states it. I bought this SOLELY for multiplayer but even while having Galaxy running, even having installed NG through Galaxy, it insists that I am "not connected". Has been through several updates since then and also through two Galaxy updates, no change. No version of Galaxy, even the old 1.2.x, has worked. All other titles multiplay just fine, and obviously my internet connection is working, otherwise Galaxy would have failed to download this in the first place. Changing the region ingame only makes things worse because it gets stuck in a server finding loop and greys out even the singleplayer "Bifrost" campaigns until the game is restarted. There is no meaningful error message, no log, nothing to help me diagnose or remedy or at least point out the cause of the issue. Very bad coding practice, makes debugging near impossible. This is on Windows 7 which is listed as being supported. -2 stars for not working MP -1 star for lack of error diagnosis -2 stars for requiring Galaxy at all Zero stars in total, but I seem to have to give at least one, so +1 start because it at least starts.

2 gamers found this review helpful
Close To The Sun

Solid game with technical deficiencies

The game has an interesting setting and the visuals are very well executed, the voice acting is very good and the characters are believable (playing in english). The lore is presented through messages, posters and letters that can be found and read. The atmosphere is rather dark and there is no shortage of maimed bodies in later chapters, the preview images didn't do it justice IMO. Sadly, the special architecture and grandness are often drowned out by that, possibly intentionally. The more technically inclined should not look too closely at the devices presented, but the "artistic freedom" doesn't show as boldly as in other titles. There seems to be a collectible system judging from messages when finding some objects, but you cannot look at the collection from ingame. Sadly, there seems to be no way to rebind controls, which makes it hard for me to play, especially during the occasional "action scenes". Screen resolution is detected OK but not applied properly (1280x1024 in my case). Thus, the main menu text is offscreen, but once you find the correct entry you can set it to windowed and adjust the vertical resolution until it fits horizontally (in fullscreen mode, the videos are OK with horizontal bars, but the game runs in max. vertical size and scales off screen horizontally). Another common issue is that the intro is quite long and unskippable, even after having an ongoing game. This is just not good design practice. The intros are cool, but after the first five times I'd still like to skip them most of the time. Loading times are long, but that's on max. settings running off an old harddrive on my Athlon X4 950 with GTX 760. It's struggling, but playable with some major stutters, even the "action scenes" are doable (but not pleasant). I'm not sure they actually add to the game, but they're not too bad (until now at least). Lastly, the game only autosaves, and only at certain points, like old console titles, so you cannot play in short sessions (not good)!

Independence War™ II: Edge of Chaos

Community Patch fixed progression bugs

It's the original version with the latest official patches applied, so old savefiles and mods should work (mine did)! In 2022, the Wolfs Lair and Dagda bugs have been !! FIXED BY THE COMMUNITY !! (EoC Community Patch - 22 September 2022), see this link: https://i-war2.com/downloads/download/4-patches-fixes/435-eoc-community-patch-22-september-2022 Up in the link hierarchy you can get the missing CD drive fix as well in case you require it, and full HD cinematics. https://i-war2.com/downloads/category/4-patches-fixes Just don't use any whitespaces or other special characters in the folder name for the mod: it will be shown and selectable, but won't actually load and not stay selected (probably applies to all mods). The game itself is, as Beckett wrote, on the hard side because only being able to save in the base can be very punishing (I've lost countless hours due to that). The keyboard setup (no mouse outside of menus!) is, while not horrible, not great, and it cannot be changed. Also, in-flight menu navigation replaces ship info, and some keys overlap, so you'll have an unnecessarily hard time changing ship settings during a fight. Targetting via the contact list is hit and miss as contacts scroll through depending on proximity, so you will be hunting the target both in the menu as well as in space. There's hotkeys for enemy contacts but not for the juicy freighters. ;) The original game box included a keyboard reference card, which should have been added to the digital-only version. You can get a scan here: https://i-war2.com/downloads/download/34-goodies/260-i-war-2-keyboard-reference-card Print it (maybe a second screen works), as the game black screens if you tabb out of it (at least for me). In the home base, your navigation buttons are on the tiny side when using present-day resolutions. The autopilot also needs to be carefully observed: when set to "approach", it'll try to go right to the center, nevermind the hull size. Still, a very solid game IMO!

10 gamers found this review helpful