Xcom Apocalypse
First, I wanted to correct the description. I've owned this game since I was still in highschool when my father bought it in a 3-pack with UFO Defense and Terror from the Deep.
I don't know why they decided to take it upon themselves to change the backstory from what the original creators designed, but the reason for the one major city is because the aliens released a deadly gas, and the humans made this one spot on earth remain habitable. There was nothing in the story about human excess or pretty conflicts.
Really, gog, if you're going arbitrarily invent backstory not written by the original authors, then you could at least have the common courtesy to invent something that hasn't been cliched to death, or is at least intelligent.
Anyway, about the game, it's pretty good. I enjoy the turn-based style of the xcom series, but unfortunately the brain suckers in this game make that really difficult, especially in the beginning. Their time units are ridiculous. They can be launched to the other side of a large room, hatch, run over to your unit really far away, and suck his brain out all in the same turn. You pretty much have to play real-time so you can actually kill the creature on its way to kill your unit. And the brainsucker is the aliens' main weapon in the beginning, and even after they start using mainly real weapons, they will still have a few brainsuckers freely running around.
The style of this game is somewhat different from its predecessors. You do everything here that you did there, but in a smaller area, and the world feels much more dynamic, much more manipulatable and precarious. You have a rudimentary political system now where you can fall out of and into favor with organizations, vastly more easily out of favor of course.
Apparently, there is also project underway to add all of the content the creators didn't have time to implement. Sounds really good from what I was reading, and GOG's version here is compatible, as is the disc.
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