Mixed bag
Hard to make heads or tails of this game honestly.
There are parts of the game that are really good, while other parts are complete garbage.
I remember hearing about the 1st 2 X-com games in the 90's but never played them my self, This was my 1st exp with X-com.
Turn based games.. in general are not my goto genre, Im no stranger though.
I played on Rookie being new to X-com and found the difficult to be inverse, you start off with very under powered soldiers, and the enemies do scale as you go up but you scale higher as your soldiers improve. (I think this not so on higher difficulties)
Still I found the game frustrating at the start, The game puts you in a panic with a avatar project progress bar and extremely limited resources, that I don't mind but the clock was unneeded pressure, the 1st few levels you feel like you don't really have full control of the game I remember thinking Im more along for the ride then in control.
The RNG (Random Number Generator) in this game is bogus, especially on "hacking" as it gives you a % of success but I can tell you from experiments anything less than about 90% is likely to fail if it's the "2nd harder" option.
I always quick saved before a hacking attempt and seen 65% chance hacks fail over a dozen times in a row (actually not succeeding on 13 but rather giving up after)
It definitely felt at times the game was being unfair or unrealistic with it's hit probabilities.
The Tutorial mission is pretty pathetic I mean.. embarrassingly pathetic if I was a dev on this game I think I'd be ashamed to say I had anything to do with the tutorial development, giving you only the most rudamental of explanation of the games functions.. I found my self repeatedly going to google for questions abut the interface.
Which imo is one of the weakest parts of the game, It's clear they went for an immersive minimalist UI but it's just trash imo, The game is fully 3d rendered but also only allows 4 angles of view, a throw back to isometic games of the 90's
This sounds all well and nostalgic until you realize you can't see things because of trees or other obstructions, early on I became very familiar with the load screen undoing mistaken moves.
The game uses a "fog of war" which "is" a choice.. but a bad one imo as I always preferred to see all the units in a turn base game and treat it as a sort of game of chess, this game is a little more action oriented and instead breaks enemies up into small groups, ones not exposed seem to rarely if ever do anything meaningful in the fog of war, so you end up just tack on a few enemies at a time.. some will like this I personally didn't and found enemies popping in / spawning at some points which was annoying to view.
The levels them selves are rather small, the maps are randomly generated with buildings being placed at random spots so the maps do feel somewhat different level to level, I will give the game credit for that, it also can randomly generate soldiers to recruit (although there are only so many pre set "faces" to put on them" so you can easily end up with look alikes.
The maps are also pretty destructible which was fun and added to the strategy.
Other parts of the game are randomized to, infact most things are, but randomization did not really translate into increased enjoyment when the missions them selves are fairly rigid in their objectives and layout, place a group of enemies here, there, etc
It all was very predictable after a while and missions despite the levels being different played out the same over and over again the same way.
You would think a game like this having so much randomized it would have a "skirmish" option but there isn't such.
Most missions are time fillers meant to offset a bad event or just eat time, actual "story" missions are incredibly thin.. so thin in fact most of the game is just grinding for supplies and exp for your soldiers for the final fight.
You can customize your soldiers in a number of ways and I will say you do get a certain attachment to some of them, but and this is where the game fails.. again.
There is a end point in this game, the game does not have a newgame+ mode, you can export your characters from your roster to the "character pool" but this just means you will have the have the chance to recruit a solider in rookie form in another game, not carry them forward into another game.
I beat the game and then attempted a 2nd play thru to see if I could improve my early performance with the knowledge I gained from the 1st game but what I quickly found is starting from scratch was not enjoyable, I could have just used cheats to continue my 1st game forever and the outcome would be the same then if I had just grind for everything a 2nd time on 2nd play thru, so this is one game that I see no replay value in and will be uninstalling with no intention of revisiting anytime soon.
Some of these aspects of the game are well disliked and can be mitigated by mods
However the vast majority of the mods are on Steam where the game was originally released, in the workshop, moreso the "mod manager" that came with the game is absent in the GoG release, although there is an alternative loader if you can source the mods you want.
I've also heard the DLC's fix and improve a lot of aspects of the game, But that is NOT what I'm reviewing here.
As a side note I'd mention the original game had multiplayer, GoG version does not and yet it stil tries to contact the internet and if you completely disable your network it will warn you that multiplayer is disabled while network is unavailable, I got a good laugh out of that.
I know the game and series has a strong following but my recommendation is unless you're a die hard turn base strategy game player or love X-Com series skip this one, Although I did enjoy it over all it still left me with a bad aftertaste and it was very frustrating to get started with it, some aspects of the game are great but there are other games turn base games I'd recommend over it.
P.S if you have issues with the game taking forever to load after a mission or lag/freezing on videos.. make sure you're not in window mode.. I found this problem went away for me when I was in fullscreen mode.