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This user has reviewed 13 games. Awesome! You can edit your reviews directly on game pages.
Graveyard Keeper

Amazing harvestmoonlike full of content!

It took me well over 50 hours to finish the base game, and at no point did it feel artificially stretched. There was always something new, even near the very end. And I feel like I've learned a thing or two about time management and planning. There are no time limits or permadeath, but you can still choose to stress about being behind schedule which you arbitrarily set up for yourself. OK, you probably know the drill. The core gameplay relies on you inheriting a broken down husk of a property, and for one reason or another, you have to fix everything up and turn it into a prosperous, economical, efficient and beautiful place. You will do all the work, good old blood, sweat and tears. Only this time, the property is very strange! It's an old closed-down church with a small decaying graveyard and a decrepit morgue. This will be your main focus, but there is also farming, bee-keeping, alcohol making, necromancy, selling snacks at a witch burning, and even a little 15-floor dungeon. The good is easy to sum up. The game was great fun for at least 45+ hours. I loved it, I never felt bored, never felt like I've seen everything there is until the very end. That's a real achievement already. The variety of activities is really wide and if you rush, you will have a hard time to see everything at its full glory. The pixelart looks really great, you can just stop and watch the leaves and fields of wheat sway in the wind. And while the music is pretty good and fitting too, do try to turn it off and take a stroll through the forest. The ambience is so lovely. If you don't mind the lack of goals at the end, I bet you could stretch the fun well over 100 hours. You might also be tempted to play it again, now that you think you have mastered it, avoiding all the rookie mistakes. The bad only starts showing up very late into the game. It's a thousand tiny things that only start to be annoying if/when you start taking things too seriously. Which I do, and I was disappointed to see that's where I should take my leave, instead of leaving the final quest unresolved and play for many more hours like I originally planned. Issues like: getting stuck on a single pixel, inconsistencies among crafting UIs, lack of certain shortcuts and QOL features, time not stopping when you shop or select recipes, limited inventory in combination with item spam, exponentially more focus demanding if you try doing more than one thing at a time, etc. You get the idea. None of those things really matter at a slow relaxed pace, or early on when you just don't manage such a large area. Also, just to be clear, the game never puts you under mandatory time pressure. Nobody will scold you for making no money this game week, and even if you spend all your money on a diamond and delete it from your inventory, you can go pick wild apples or honey and bounce back. The game is great at slow, steady and linear. Focus on one task at a time, because if you try doing multiple things at once in a speedy manner, you will probably find it very hard or impossible, and it won't be your fault, it will be a janky collision or UI weirndess you never noticed before rushing. Overall the game was perfectly stable on my Windows 7 64bit PC, didn't crash, ran well except some areas slowing down a bit for unknown reasons. I recommend turning on V-Sync in the settings. Ignore the longer loading time, that's only during startup, there are no other loading screens, and saving takes about two seconds. Plays with hands on keyboard and mouse, you can re-define almost all hotkeys.

1 gamers found this review helpful
Holy Potatoes! We're in Space?!

Actually good FTL

Now, whether you like the whole vegefolk theme or not depends purely on taste, and the same applies to the humor of this franchise. I was actually put off by the screenshots at first. It felt like it's trying too hard, but I'm really glad I gave it a chance because I was completely wrong. As long as you can at least tolerate it all, I'd go as far as calling it "FTL done right." The core loop is similar. You have a ship and a crew, and you move from sector to sector, visiting areas of interest and encountering events, while engaging in combat and improving your gear and crew skills. But the amount of actual content is vastly bigger and the RNG is actually used only to make the game fun, not to artificially inflate a tiny game that shows you everything it has in 30 minutes into 100 hours of gambling addiction, dumb memorization, and masochism. FTL is so empty and fake once you realize what it really is. This game was clearly made with love, and a lot of effort was put into making it. Each of the sectors you visit has a separate mini storyline, all of which slowly start to connect into a single main quest over the course of the game. All the writing and character design is very light and humorous of course, sometimes intentionally corny, but it makes the game world much more lively and meaningful. Each of the crew members available has a tiny backstory, and they usually reference some sort of celebrity or famous character, like Asuka and Rei from Evangelion. You can pick your favorites, nurture them, and keep them on your team even after you realize their skills are useless to you, because you love them too much to fire them. The combat involves less micro, it's a more predictable turn-based system that allows for actual strategy based on your crew, gear and the enemy you are facing. Some enemies—especially bosses—have a sort of a puzzle element to them, spicing things up every now and then. I barely survived many close calls, and it was quite thrilling. You can definitely replay the game multiple times: make a completely different build, spend more time in certain sectors, maybe find some of the better hidden secrets. And if you like playing in short sessions, the individual mini storylines for each sector should be a perfect fit. I love to binge, so I played the entire campaign in a single go, which was the perfect fit for me. I certainly hope they will revisit this one at some point. I'd love to see a sequel or even just an encore DLC. I will have bought that without waiting for a 90% discount, now that I know it's a really cool game.

Keep in Mind: Remastered

Experience rather than game, perhaps art

If you really had to classify this, a short-format VN would be the right genre. 10-15 minutes maybe? But it's really more like an experience. Go into it blind, and try to play it undisturbed to really let it sink in. The music is beautiful by the way, and really fitting. The bizzare simplistic graphics work in its favor too. Kinda like Yume Nikki looks great even though it doesn't really, if you know what I mean. Depending on the situation, you might actually need to play this game. If you're still on this page, thinking about it, I recommend giving it a chance.

Heroes of the Monkey Tavern

Good entry level dungeon crawler

( Please ignore the extremely negative reviews, they are missing the point. ) Are you an experienced Dungeon Crawler player? If so, this game is not for you, please keep walking, nothing for you to see here. Unless you played the last one two decades ago or something. Are you interested in the Dungeon Crawler genre? Do you want to experience for the first time the classic genre that is having sort of a revival lately? This game is for you, it will provide you with a great first time experience. It's not too long, not too complex, not too unforgiving, but it still has most of the Dungeon Crawler elements you would expect. If you are new to the genre, you will not suffer for it. On the contrary, fully-featured Dungeon Crawlers can easily overwhelm you and scare you away. Assemble a party of four heroes, choose wisely what classes they will have, and explore a dungeon with traps, hidden doors, hidden treasures, monsters, and bosses. Find better loot, level up your characters, and crawl your way to the highest floor. That's it. Nothing less, nothing more. As I said, most of the Dungeon Crawler elements are simplified, this also includes levelling, where you don't invest skillpoints and statpoints or anything, your sole responsibility is the choice of gear and combat strategy. There is a solid number of items, limited number of spells, but I'd say it's just enough not to overwhelm you. The game is not too long either, you can complete it in a single day (or night) on Normal difficulty. That said, if you DO have experience with this genre, or even RPG games in general, you might find the game underwhelming. It really is an entry level title, make sure you account for that. Do not buy this game if you love complex stats, careful level planning, and so on. It's a small game for casual or new players. Still, if you respect its limits, it's a good game with very good polish. It feels small, not unfinished. Oh, and the music is awesome!

2 gamers found this review helpful
Leisure Suit Larry - Wet Dreams Don't Dry

Better than its sequel, way more "Larry"

Larry games follow a simple pattern: Larry is a ~40-years-old man who seeks true love, or at least true sex. With your help, he points and clicks his way through a set of lovely ladies who have needs and wants Larry has to fulfill (by solving funny puzzles). After making a girl happy, he's rewarded by... being somewhat (ab)used, missing out on sex due to hilarious circumstances, or being traumatized in a hilarious manner. It's never cruel, though; Larry is otherwise extremely lucky, plus now and then he is allowed to "score" for real. He always bounces up quickly. At the end of each game, there is a special girl who promises more than just a hot night (or, hot 5 minutes...), a girl who could be The One! Of course, no matter how great things look at the end of the game, there comes a sequel, and evil Al Lowe robs Larry of everything, throwing him into the dating scene once again. This game brings the same pattern into a modern setting. With the help of a local version of Tinder, he hooks up with sexy babes, turns their lives around for the better, and then prays. Sadly, he's also forced to date gay men, because supposedly he doesn't know what "sexual orientation" means, and perform a sex act on a drag queen. The devs considered that funny. It's not. Indeed, they failed to mimic the intentionally dry and corny humor of Al Lowe in general. Also, instead of the horny but harmless lovable loser he is, he's treated like a chauvinistic skirt chaser who'd hump a drainpipe, insulted in a mean-spirited way. Then there's the fact the devs decided to make an erotic game with all the erotic content censored. You will see a man deep-throating a corndog, but you're forbidden from seeing a female breast. Even during sex. This and other minor problems prevent the game from being great. Still, if you're able to swallow (he he) this, it's still a more than decent addition to the Larry series. Just, maybe get it on sale. P.S.: There's a lore-friendly nude mod on ModDB.

5 gamers found this review helpful
Leisure Suit Larry - Wet Dreams Dry Twice

Decent in the middle, bad on both ends

I don't understand, it simply doesn't deserve 5*. I wonder how many reached the botched final part. I do love the graphics. The island scenery, which you will see the most, is very nice. There are some lovely girls, but almost no animation, let alone face closeups. The few "reward" animations are either useless (Larry swinging over ravine...) or pale in comparison to your average animated fanart, plus they never show any nudity, even during those 3-4 tiny sex scenes. The voice acting is mostly great, but some lines have misplaced stress and other minor issues (other than bugs, see below). Dialogue content is a mixed bag. Pi and Larry are definitely the best characters, but the bar isn't set too high here. The main female villain is kinda fun, the main male villain is extremely cringeworthy (based on Gangnam Style's PSY...) The game starts with a boring tutorial and a "sensitivity lecture" with a reminder that "gender is diverse", then there's a pretty decent adventuring section, which later degrades into running back and forth while doing strange errands for random people and esoteric reasons. Some task chains lack any conclusion whatsoever. Unusable items, characters and locations never disappear, so you check them over and over, because you never know what is really useful and what's clutter. The final part is artificially inflated by ~2-3 hours using ~15 minutes of content (but they still had time to shoehorn another forced gay scene), and the ending leaves a very nasty aftertaste. It's supposedly emotional, but feels wrong, unfinished, made with recycled assets. There are also many technical issues: crashes, glitching through jail bars, premature dialogues, voices not matching text, unskippable "death sequences", loading times when checking some inventory items, etc. Buy it on sale only, the devs are gone anyway, and use a walkthrough when bored, your hard work won't be rewarded. Oh and, there's a nude mod on ModDB, makes the game slightly better.

3 gamers found this review helpful
Living With Sister: Monochrome Fantasy

No matter what makes you wanna buy it

This game is great, no matter what was the reason it caught your eye in the first place. The VN-RPG-Management part of the game is very solid. It's not a hardcore RPG of course, and this is reflected in the battles which went for a rather unique take, very fitting for a VNRPG. They are purposefully made kinda intimate (as in "intimate orchestra"), but this combined with inventive enemy designs, and the way adventuring works (card-based, kinda like Reigns) is perfectly enough to warrant a buy. As for the other part, where you build up a relationship with your female "roommate", is also really well done. There's a lot of events and activities (this applies also to SFW content), progress and outcome of which fully depends on your current mood, status, and status of your relationship, just like you would expect in real life. The game will let you finish all this after credits, if you happen to miss anything, which you probably would. I definitely disagree with the stated game length, it took me some 14 hours to complete the main storyline, and I still have things to do, both SFW and NSFW. I'd say a completionist run might take up to 20, I haven't even maxed out any of the other relationships (seemingly 2 other minor paths at least). Plus, soon there will be an expansion pack with a lot of new content. TL;DR: Time and feels great invested, unimanual play supported, I

26 gamers found this review helpful
Reigns

-1⚝ for the dungeon

A deceivingly complex game with an extreme amount of polish. Unless you dislike the genre, you ought to enjoy this one. From graphics, atmosphere, music and unobtrusive Simlish-like voice overs, to flavor texts on the cards—all perfect. Well, almost, but more on that at the end. As a card-based game, it's natural to expect some randomness, but it is a "curated randomness". You do have direct control over what happens in most instances, many cards trigger specific events, give you specific status effects, make specific cards appear or become available. Most of your choices *will* be purposeful. Moreover, each decision shows its rough effect on the 4 stats you have to keep within 0 and 100 in order to survive. You rarely depend on sheer luck, beyond not knowing what card comes next when no fixed series of cards is currently active. But even the pool of available cards is partially under your control. So, why the -1⚝? Basically, there is an important dungeon which requires luck to even enter, has a strict real-time limit, randomized chests, randomized paths, and a lot of fencing, result of which is random too. And unless it's just me, it's super easy to assume the dungeon is not important, only when you try everything else to get the best ending you might start to think "ok, it's probably the dungeon after all". Game Design Lesson: NEVER EVER force the player to face low-chance RNG and unknowable trial-error actions accessible only after they complete a series of events that are *also* random and/or require time-consuming preparation, let alone give misleading hints that might make the player go "heureka!", only to repeatedly undergo this ordeal and try performing the "correct" action in several ways. Especially not if it involves the main storyline... ____ P.S.: If you are not a completionist and using a walkthrough or leaving the game at "99%" doesn't bother you, ignore this last bit and make it 5⚝.