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This user has reviewed 17 games. Awesome! You can edit your reviews directly on game pages.
Return to Castle Wolfenstein
This game is no longer available in our store
Return to Castle Wolfenstein

Drops Off Fast

The game had a decent start, aged as it is, but dropped off fast. I had two big aggravations; bullet spread and cheap shots. All the guns are aggravatingly inaccurate and a lot feel rather weak. There felt like a lot of cheap shots: ambushes and level design elements structured to trap you. For example: there is a character they want you not to kill in the Village, so they have him walk out looking like a soldier like any other ambush and if you don't notice the 'No' symbol fast enough, you'll shoot him and fail the mission. Brilliant. It is like the designers couldn't decide if they wanted it to be a run-n-gun FPS, a tactical shooter, or a survival horror. I lost interest after the Crypt, which is maybe 1/5th of the way through the game.

Starbound

Are you a masochist?

A lot of this game is built around exploring planets. A combination of poor design choices and a profound lack of in-game explanation for relatively basic things makes the whole experience rather frustrating. Firstly, there is the poor platforming. Surfaces are slippery, jumps difficult to make precisely, and fall damage is easily fatal. The combat is poor. Pretty much every weapon I found was either anemic or had a significant lag time; it either had to be 'charged' or there was a notable delay between triggering the attack and the actual attack. This doesn't combine well with not having a good mobility advantage over hostiles and most hostiles just having to touch you. Your health is pretty minimal and even basic creatures are spongey. To make things more fun, every weapon had a fairly finite number of times it could be used before running out of 'energy' and needing to wait to use it again. All of this is compounded by the inability to change start location on a planet. So you get to spend 15+ minutes getting to where you need to go, die, drop your stuff, and repeat. Even worse than simply dropping stuff on death is that you lose 30% of your game currency (pixels) on death and there isn't a way to bank these. I can get on board with high death penalties, but the deaths have to feel fair, which was generally not my experience. The sour icing on this questionable cake is that the game utilizes what is probably my least favorite mechanic: item decay. The whole experience makes me think this game spent a long time in early access and suffers from both difficulty and complexity creep because of it.

2 gamers found this review helpful
Machinika Museum

Here For A Good Time, Not a Long Time

This is a fine, albeit short, puzzle game. It has a nice kinesthetic and ambiance to it. My only real irritant was a couple of places where the UI led to some frustrations. Quality-wise, it is a 4-star, but only getting a three for being rather short. If you are good at this sort of game, you can probably blow through it in an afternoon. This probably shouldn't be your first puzzle game as it doesn't explain anything and there isn't any in-game help.

3 gamers found this review helpful
No Man's Sky

Big and Bland

No Man's Sky is big. Very big. I'm not just talking about procedural generation here. For example, there are currently over 600 different items. There has clearly been a huge amount of work put into this game. The problem is that it is also shallow, awkward, and buggy. Simple things like a 'quick stack' button are missing. AI is pathetically dumb. Game is 10 years old yet still has frequent clipping problems and objects generating where they shouldn't. While there are a lot of activities and systems, these don't feel integrated with each other. The whole thing has an aged MMO feel to it; the byproduct of years of growth for growth's sake, just grinding for the next thing, and of being trickled just enough dopamine to keep you on the hook, but not enough to feel satisfied. You'll certainly get your $/hr worth, as the game eats time. It is easy to spend hours and then realize you haven't made much progress at all. If you need to break your completionist habit, check with your doctor to see if No Man's Sky might be right for you.

1 gamers found this review helpful
Sir Whoopass™: Immortal Death

Light and Fun Fare

This game by and large delivers what it promises. Some have commented the game being short. While true that it isn't super long, that also means that it doesn't overstay it's welcome. A major problem with humor games is the repetition leading to the humor wearing thin, which means either the game needs to be short or invest heavily in variety. This is a case of the former. The difficulty is fairly low, though intermittently spikey. My only real complaints are that the (limited) platforming is rather annoying and the vehicle controls are terrible. However, those may just be a result of using a keyboard instead of a controller. It is an indie affair, so don't expect AAA polish (you've seen the graphics). If this was a AAA release, it would be a 2-star. However, it isn't, so manages to deliver decently considering the constraints. Hint 1: Blocking is absolutely critical. Hint 2: Seek out the liberty hat. Defacto unlimited ranged ammo.

1 gamers found this review helpful
Forager

Quite Tedious

Super grindy and suffers from poor in-game descriptions. Has unnecessary inventory management elements that don't add anything. Probably would need to consult a guide to have a decent first playthrough. Gave it almost 5 hours before giving up and uninstalling.

1 gamers found this review helpful
Garden Simulator

Can You Escape?

You've woken up in this strange world. There is just a house with a lawn bordered by a white picket fence. You can see over the fence, things can be thrown over the fence, but there is an invisible barrier preventing you from crossing the fence. You've tried entering the house, but whenever you do, you just blackout until the next morning. Your only contacts outside of this tiny pocket dimension are your laptop, with which you can place 'orders' for things that will somehow land nearby, and some kind of inbox where requests of you periodically show up, as if by magic. How did you get here? Are these requests related to why you are trapped? Who or what is fulfilling the orders? What do the gnomes have to do with this? Oh yes, the gnomes. They are watching. Always watching. Ok, I've probably made this (I hesitate to call it a game) seem more interesting than it is. What you see is pretty much what you get. There aren't any deadlines or any stakes. It is a sandbox possessing all the depth of a mobile game, just with better graphics/physics. There are a couple non-game-breaking bugs and I have some relatively minor gripes (needs more land & inventory space, for starters). It is fine for the price point, just don't expect to be impressed.

4 gamers found this review helpful
LEGO® City Undercover

A Sum Less Than The Parts

While the game is rather mediocre for a large budget franchise and felt like it overstayed its welcome. Considering barely over a quarter of people are making it past chapter 3 (of 15), I'm not alone in that assessment. While it has been done in the structure of a GTA game, it feels sterile. While it is generally marketed at a younger audience, the large number of cultural references/jokes means that the person that would get the most out of the game would be middle-aged looking for a casual game that likes chasing 100% completion (there are a *lot* of collectibles/mini-games). It is one of the few games that manages to be consistently humorous without beating a joke to death. The game itself suffers from numerous game design issues. Nothing that is a show stopper, but constant irritants that suggest not a lot of thought was put in to the gameplay. For example; you have a health bar, but when your health runs out... you just pop up a few steps away. Why bother even having health if death doesn't do anything? Controls are inconsistent across various contexts; sometimes Enter is 'Yes', other times it is the jump button. The jump button is accelerate in vehicles, even though vehicles can also jump. On top of this, as others have mentioned, it is a so-so PC port suffering from instability, frame rate issues, and no mouse support. Don't fret about the lack of mouse support though. While it does make the game a bit awkward in spots, the game is more than forgiving enough to get by on keyboard. Like noted earlier, nothing so bad that it is a show stopper, just uncouth irritants. If you have a generous budget or really love the LEGO franchise, don't worry about the price; otherwise probably should wait for a sale.

5 gamers found this review helpful
Love Tavern

Sloppy Firsts

The game is pretty much as listed on the tin: a lightweight management sim with H elements. As is par for my course, all H games are granted an extra star because the competition is so pathetic. As others have warned, it is very likely a ported mobile game. However, I am panning it because it was rather buggy, low effort, poorly balanced, and generally uninteresting. Most of the bugs weren't showstoppers (other than the one that made the UI disappear and required fully exiting the game without saving, because they didn't properly test the port nor implement keyboard commands), but were of the missing reference/image/text or typo variety. On top of the bugs, a non-trivial amount of features were either lacking explanation or the explanation was incorrect. To add insult to injury, the game would auto-resume from a paused state when accessing certain screens. Most of the girls have their own mini-questline (which includes regular match-3 minigames). However, I found almost all of the stories rather dull and the rewards for doing them basically worthless, outside of H-unlocks. As far as the H goes, there is a decent amount of it. Though be aware that it is almost all monster girls and relies heavily on image stretching/warping for 'animation'. The progress goals are frequently counter-productive. Almost all of the build/upgrade goals require you to do things that hurt your margins. Fortunately, these can be gotten around by just building->upgrading->destroying a room over and over. Each build/upgrade counts towards the goal. The rooms don't even have to exist at the same time. To conclude: Meh. If the average H-game wasn't such a sorry excuse, this wouldn't even warrant a glance.

24 gamers found this review helpful
Memoria

A Solid Romp

This was a solid B. The story took a bit to get into and the ending was rather melancholy. The story does have a few decent rug-pull moments and keeps a solid pace, however it isn't anything to write home about. It does have the conveniences of highlighting of interactive spots and in-game hints, however there are a few places these fall short. Most of the puzzles are fairly straight-forward. There were slightly more clever puzzles than there were ones that didn't make much sense. Positives: The item list was generally fairly minimal, so if you reach the 'try every combination' point, it generally won't be onerous. I didn't encounter any serious bugs, though some flakey spots have been reported by others. They had the foresight to allow you to skip the potentially most obnoxious puzzle. Drawbacks: The cutscene art looked a bit weird and out of sync with the rest of the art style. There are a couple of places where the puzzle solution requires interacting with something that isn't flagged as an interactive spot and the in-game help was rather hit-and-miss as to actually being helpful.

1 gamers found this review helpful