Simply fanstastic
No gimmicks - but a true classic RPG with some very thoughtful design tweaks.
In the direction department, the characters are likeable and lifelike. Thje dialogue, even for the background NPCs, is not clicheed and fills out the world nicely. The story pacing is playful and lively, without self-referential loreholes or endless belaboring tirades.
The music is quite good and cutscenes are frequent and enjoyably cinematic.
In the game design department, the core system is good. Unique and with enough depth but not overwhelming or opaque. The enemy encounters do not repeat almost at all. I mean, it is like Dark Souls wher the game doesnt make you face the same problem twice. There is no grinding or annoyance anywhere - every decision has been thoughtfully made to use your playtime well. Efverything is handcrafted, hand placed and adjusted to feel just right. Every NPC is unique, every piece of scenery, every enemy encounter - there is no redundancy - just a groovy flow of RPG adventure exploration story and combat well combined. It is very nice to see people can and do make such a game these days: lovingly built from basic principles and talent to just be a fun, solid, classic RPG experience.
4 gamers found this review helpful