I feel a bit cheated.
So let's get something out of the way, if you really love these types of games, then you'll probably like this game as well and i recommend it if that's you. I however, don't, and am less willing to let things slide when they get in my way.
My complaints are the "godlike" sales pitch sold to me on the store page. When someone says you get to be "godlike", would you expect that to mean the "god wall" you get to build will break easily? or would you expect your own lightning bolts to remove only a small amount of health from your enemies not long into the future? As a god, why do you need spells to see at night? and why does that spell light up so little? Many "godlike" abilities on the screen, but none of them feel awesome. That sales pitch isn't being fulfilled here.
The City management is more true to it's word though, and a bit fun. The tools to manage it though, are lacking. Example, you'd think the page that let's you view your food and drink intake are useful right? wrong. The in-game description says it monitors consumption and production - but it doesn't. I'm not really sure what it measures, but you can't use it to figure out if you made enough farms, have enough people working, or that you're even producing anything from them. So i've only found two ways to answer those questions. One) click on your people and see if they're hungry, or 2) you'll know what the second one is if they're not getting enough. (Spoiler, the dearly departed).
Combat. This ties into city management a bit, but when something breaks into your base and starts killing people and you're buildings...there are no tools in place to help you figure out what and where. You have to carefully study all of your city and look for the little tiny enemies to find out what needs help.
Well I'm running out of allowed space on the review, but if you want "godlike", then go elsewhere.
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