Grimrock-ish but combat becomes a slog
As a fan of the Legend of Grimrock games and Vaporum, I jumped on StarCrawlers as soon as it was out of development. For the first dozen hours, I really enjoyed the sci-fi take on the genre, the writing, the unravelling plot, the turn-based combat, character skills and synergies, the way different classes and character backgrounds open up unique encounter solutions, hunting for gear across a myriad of environments, and trying to understand the faction mechanics.
StarCrawlers is at its best when you're exploring the lengthy story missions, full of interesting encounters, plot details, unique locations, the ability to piss off or befriend a faction, and some decisions that affect future missions. You can swiftly tackle a few of the infinite sidequests to gain some character XP or gear, before moving the plot forward again. The opening hours have a great sense of progression, with new skills and gear unlocked swiftly.
Unfortunately, progression slows and combat becomes a slog about halfway through the game -
around the same time you'll start to notice the repeating environments and crave more puzzles/secrets over combat. Story missions are well-balanced for their recommmended level (unlike the side missions), so you'll need to grind more and more to keep up (the final story mission, of 12, is almost at the level cap).
Combat, despite being turn-based, lacks intensity. Unless you're tackling a mission well below your level, combat is a slow, low-damage affair, which requires chipping away at increasingly large health pools (which your characters also posess). Spamming and synergising skills is the optimal way to do damage but even then, later battles can take upwards of 10 minutes each. With the turn order visible to the player, I expected high-stakes combat that required target prioritisation to avoid damage but, sadly, StarCrawlers is lacking.
In summary, fun for a dozen hours but the combat becomes a slog long before the end of the campaign.
27 gamers found this review helpful