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This user has reviewed 5 games. Awesome! You can edit your reviews directly on game pages.
Of Ash And Steel

Simply a well stitched RPG

This game does not need comparing to other games, simply because it is a good title on its own. We played Gothic, Risen back in the day. This game is similar in terms of world build, movement animations, textures, the possibility to play your way and often having to work for it. Every enemy killed feels like makes you a better fighter. A lot of loot discovered makes you feel like a better explorer. Sense of progress is good. And the sometimes cheesy looking workarounds to various problems remind a lot of the good old RPGs. Things I would like to be better, are lockpicking and Ranta. Lockpicking tutorial feels misleading, as you can't hear anything distinctive and sometimes I had to push pins like 2 times in one direction, 1 time in another at the same spot. Once lockpick breaks, the entire lock scheme changes. Simple solution: make so that pin placements remain the same until you actually exit lockpicking minigame. That way you may remember the sequence after lockpick breaks and continue. Now you just basically smash buttons and hope for the best. Ranta... I hit for 10 or 25 if lucky, get hit for 50 or 75 and lose in basically 2-3 rounds way too often. Don't know the solution, but some adjustments should be made to give players more room for mistakes, which happen all the time. Game is oriented at discovering things for yourself rather then pinpointing your every action in advance. Sometimes I feel the same way I felt while playing Skyrim. Based on the size on Developer, the game deserves respect. And hope it turns out to be successful enough for us to see a sequel in the future.

3 gamers found this review helpful