What Aftershock adds to Ion Fury
I'm a big fan of Duke3D and Shadow Warrior, and I thoroughly enjoyed Ion Fury and Aftershock. Since there are very few sources that list exactly what Shelly's latest adventure adds in one place, I want to list them here:
1) NEW LEVELS: 15 new levels, with great map designs like the base game. The levels go from urban environments, to rural areas and towns, and naturally, all sorts of high tech bases. 4 early levels involve the new hoverbike, which show some really amazing tricks with the Build engine. (5/5)
2) NEW WEAPONS: Aftershock adds only one truly new weapon, the Homewrecker rocket launcher which fires homing missiles. It's a powerful and useful weapon, but I personally think it makes Ion Fury a bit less unique since the base game is one of the few old school shooters WITHOUT a rocket launcher, forcing you to use different bombs and grenades and playing up Shelly's background as a "demolitions expert". I wish they could have added something as interesting as Duke Nukem's Shrinker, or maybe some kind of electric shock weapon.
Aftershock also adds two more ammo types for the Disperser shotgun/grenade launcher, explosive shotgun shells which function like mini-grenades, and a gas grenade which can slowly damage enemies in an area. It also now separates them in the selection so "3" switches between shotgun shells and "7" switches between grenades. The new ammo types add a little variety.
The new consumable items are a blast too. (4/5)
3) NEW ENEMIES: Aftershock does well in adding some new enemies, including an armored sentry robot that shoots lasers, and two all new "trooper" enemies, one which can evade your attacks and another armed with a minigun. There are also recolored variants of enemies, including a fire version of the centipede, a gas grenade version of the grenadier, and a kamikaze version of the skull spiders. The game has 2 new, challenging bosses. All in all I think this is one area where Aftershock surpasses most DLCs. (5/5)
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