A good port of an OK "classic"
I've played tons of classic FPS games. While Doom & Duke Nukem 3D dominated, there were plenty of others who often used their engine. Strife for example is an underrated classic which uses the Doom engine. Rise of the Triad however isn't quite so lucky ... .
Let's start from the start. I loved Wolfenstein 3D back in 1993. I had a blast completing shareware version but when I got hold of the full version, I never really played it that much. Why? Because it was just too much of the same. Every wall was 90°, every room looked the same, only a limited amount of enemies & weapons, no real tactics to use and worst of all: the maps were a maze.
RoTT uses a modified Wolfenstein 3D engine and suffers from many of the same problems: flat, samey levels, limited weapons, limited enemies, poor AI. They did try to add some spice to the game though with moving platforms, jump pads, improved graphics, special powerups, traps, etc. but is it enough? No, it wasn't. Remember: this game was released two months after Doom II and a full year after the first Doom!
While the different rocket launchers are fun and the powerups are very amusing, the game is just ... repetitive. It does get a little better later on but it's identical area after identical area with identical enemies - open door, shoot enemies, jump on pads to collect coins, next room, ... . The game makes levels less maze-like but this also makes them more boring in a way because there's little else remaining.
I've always been surprised by how many enjoy this game because, while it's above average, it was hopelessly outdated at the time of release and even other Wolfenstein 3D "clones" such as Blake Stone were more fun for me. I think part of it is the long big open areas where you shoot at enemies from afar. While this was relatively novel at the time, it's dull. There's no tactics in rounding a corner and just killing 4 enemies across the hallway with no cover.
As a port it's very competent. As a game ... it's OK.
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