Polished game with flaws
The game looks awesome for an independent development studio. Visually, it's Mafia of indie scene. No load screens, high details, fluent movement of characters, everything has its place, a believable changes of weather. I really liked to walk around and enjoy the view. The background music is simple but very well-done. It has the strong, orchestral tones which perfectly convey the dramatic mood. It's almost a crime that it isn't among bonuses :). Narrative between chapters was strong thanks to an interesting use of camera, music, and the detective's commentary. Dialogues are also nicely done although it moves a little too quickly. The murder/accident happens recently and residents still react little too cool. On the other hand, I think that creators were aware of insanity of such scenario and thus they planted an inside joke here and there; the detective's name or chores come to mind. Fans of classic adventures will probably dislike action sequences and a lack of choices. The game allows you to do some things in different order but you spend a majority of time running around and clicking on things. You play as a silent person, so don't expect a dialogue menu. It's still an adventure which means "assassinations" are scripted. There are some flaws. One is related to control music. It seems that no matter what you volume chose, a background track keeps playing loudly which can interfere with speaking and makes it harder to understand. Game play lasts 5 or 6 hours which I consider short.
Summary: It's not second The Longest Journey but it's fine adventure. I enjoyed it and I look forward to see another game from this studio. Hopefully, this time with something less graphically morbid :). And, Lucius is hella little creeper.
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