checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 31 games. Awesome! You can edit your reviews directly on game pages.
Project Zomboid

Waste of time

The greatest failure of this game. To mimic the free, Cataclysm Dark Days Ahead in many ways; Only to not have random map generation and to allow for such maps to grow as long as the players moves around. The people that like this, good for you. My review is to make people aware of the lacking game element that they may not be happy about. A critically important game element, that reviews and imagery seem to imply the game may have.

1 gamers found this review helpful
HYPERVIOLENT

Graphics are intentionally blurry

Hate to beat up the little guy, but the momentnyou accept cash, you take on the burden of critique. I will say a few nice things before the bad. 1)The feel of the controls is pretty sharp. Perhaps mouse sensitivity may be adjusted if you prefer. But everything has a good feel to it. I kinda really want a crouch and sneak control, but Im guessing thats not in the cards. The game REALLY gives you the impression it should, but doesnt. 2)The cross between System Shock and free game Blade of Agony is not half bad. They mixed it with a bit less in items, but did a "lite" version of this combo. The story elements seem thin, but its reasonable. The Bad: Much of the graphics seem like it was copied and pasted all over, without much to make the levels seem different from one area to the next. I really dont like going through tight areas in a game that look maze like. Image your house built in this manner. You wouldnt want to live in it if it designed this way. The levels should have been made better to suit an environment people would use. It would have been more creepy, than a claustrophobic design. Because if you felt comfortable in a "normal" work place where everyone went nuts. It would have been more impactful. 2) The most severe problem I have with the game, is the blur filter. There does not seem any way to have the pixel graphics, JUST be pixelated. In fact its so bad, that I cant even play the game without getting a headache. Its to bad. It may be ok or it may not be, if the blur had an option to turn it off. But after 20 minutes, I literally cannot play further without being harmed by the effect. I waited for the completion of the game, only to find the problem to much to continue playing.

1 gamers found this review helpful
Ashworld

If it worked, it would a good time waste

Not sure why, but the save system for this game is terrible. I got tired of fighting the save system, more than enemies in the game. Its a game. The idea is to enjoy it. Not get angry because it resets somewhere else, after you played a while. For context, I was about to die and ran back to my base. I healed to 100% health. Quit the game and today I loaded my save game, to find myself somewhere earlier, at near death. To which I was surrounded by zombies, killer cars and gun toting enemies. It locked me in a loop of death and I said screw this. Its not a good game.

28 gamers found this review helpful
Blood West

Copied good mechanics,but left out logic

First off, I payed for this game, even when it was free. The underlying mechanics are replicated well. But that was where it also fails. It becomes very clear they made this in this fashion: Blood+Thief+Fallout perks+Minecraft graphics. --Doing this is not wrong. Making these games into one game with NO changes at all, is a huge mess. You cant have a sneak system with loud noise items like guns and explosives and make the game map as small as it is. The open world must be bigger for the logic of the noise. You also have to make the lighting system more logical. No lit light unless something lit it+ why. Dark areas need to be DARK! They left out a day time...apparently evil takes a nap during daytime? Because nothing bad ever happens in day light. Decap enemies, but you cant dismember them to prevent their actions. Also, decapitation while prone....with an axe.....wtf guys? A lack of logic everywhere. Also, enough with the main character without a body! The Citadel has a body while looking down, you can make this if they can team. So your main character is an undead guy. Fine. He doesnt need food/water, fine. But make some other requirement. Like eating the living while that makes him slowly lose his mind. Perhaps some lesser bad deed, like the shaman can have him gather soul essence of felled enemies for healing agents. The game feels to lazy. You have to make the logic of enemies work with the mechanics and it just does not. You can have the sneak system, but with loud items, you need space. LOTS of space, plus the enemies should all come running in an area....hint hint, like rock throw distractions. Plus you need areas with the living. Horses to go to and from. When you leave a horse tied to an area, you risk walking back, when sun down comes yer horse get ate! Perhaps your zombie main guy needs blood in a pinch and he eats the horse...or the people he partners with? This could have been a bit hit. Sadly these ideas will never matter to the team.

4 gamers found this review helpful
Boiling Point: Road to Hell

Controls so bad, its almost unplayable

I do not take any pleasure beating up an old game like this, that has a genuine commodity of open world realism. While it has many faults. It does have the appeal of being open enough, similar to say Morrowind. But with so many bugs. So much is also lost here. A true rebuilt is needed to bring the mechanics up to modern game expectation. Playing this in 2024, feels like a good proof of concept at best. Playing the stock game is a mess. Playing with fan made patches still cannot make the game better. Graphics do not matter here at all. To some, it may be offputting. But what really breaks everything, is poor controls. So terrible are they, that everything you try to do, feels wrong. Its like trying to drive a car...while you are gagged and hogtied in the back seat of it. Its bad. Then there is the complete lack of logic, to just about every action that makea your character behave insane. Yet no reaction by npc. Eating food as a health restore is on par with medical items. More broken stuff you ask? Pull a weapon outside the bar and kill people, with no reaction. Walk inside and you cant pullout a weapon. Go back outside and keep open the door and throw a grenade inside. Kill people inside annddddd.....casually order a drink wtf!?? It is such a mess. You cant lean left/right. Iron sights view is....another mess. Sorry folks. The entire game is a dumpster fire of could be ground breaking. But just fails from everything not meeting expectation of function. Is it fair to compare to modern games? Yes! Why? Because it feels like nobody had any clue how to design even simple controls. Just adjusting the option settings crashed the game! I dont even want this game for free, having actually played it. You have been warned. The die hard fans rather blow smoke up yer backside, rather than concede it is a broken mess.

7 gamers found this review helpful
Eschalon: Book I

A reasonable time waster

I know. Not very becoming way to detail the game. But seriously. It is. It may not be perfect, but you can play it from start to finish and not be frustrated with most of it. Which is hard to come by in gaming these days. The one thing I would want, is a post apocalypse type of game, without magic.

1 gamers found this review helpful
Barony

Praise for what reason?

Lets have a quote: "Gameplay inspired by RPG classics like Ultima Underworld, System Shock, & Daggerfall" To which I say is a pack of lies, to ride the coat tails of better games. Im not ragging on the little guy for fun. Im annoyed when anyone tells tall tales and a bunch of fools blindly follow, parroting the lies. Then I buy a product under that falsehood. Barony is a game more in tone to Minecraft, but with an rpg feel as much as one could add, to fps game Blood. Veloren. A very visually similar game. Which is free by the way. Comes blazing out of this horse race ahead of Barony. Due to adding in the basic mechanics people would feel familiar with, that Barony never bothered to implement. Barony lacks pretty much all the qualities one expects from the games it was "inspired" by. There is no comparison to any one them. Atleast in terms of mechanics. This is my primary gripe. Arx Fatalis has a reasonable claim to being similar....still crap of a game. But at least they made an attempt. So....is there anything redeeming? Sure. Why not mention a few highlights. 1-Graphics and music 2-Options and settings(lots of toggles) 3-Random generation of levels 4-A sandbox with an end goal...seriously this is really is important in most games. I know people like this game for what it does have. But it lacks far to much to appeal to me. Especially after having the balls to name drop those better titles and not even include their mechanics....wtf guys!? Heres an example: Someone wants to make similar icecream after Ben&Jerries goes under. People rejoice. Then when the customer buys that "icecream"...its...ravioli pasta! Fans exclaim they like it....yet I am scratchin my head askin about what happened to B&J icecream?? It is not what I have an expectation of at all. So just because the product is liked by many, it will piss off real fans of the games they claim to be like. You future customers are warned.

7 gamers found this review helpful
ΔV: Rings of Saturn

A hard sell even at $4.49

Normally if a game is 1 star, I would request a refund. But this game is different. While I think of it as being crap, it just does not appeal to me and my interests. I still dislike it for a lot of reasons. But I did research it a bit and figured it was cheap enough to try it. It seems well made on the surface. The concept is also reasonable. Many aspects of the game seem logical....on the surface. What really turns me off to it is, the lack of any goal. Not a story, STALKER Anomaly has point to point goals. But its still a sandbox to get there. In DeltaV. You go to work playing an over developed version of Asteroids. Is that explicitly bad? You decide. You can play Asteroids or play this game and it has no real incentive to turn it on from start to finish. Gear up a space craft that each in a roster looks identical to the next. With almost no differences. No real feeling of being in control of your ship design. No sense of playing a game beyond some trivial whim of doing something forgettable to pass time. No depth to one action or direction. No sense of any feeling at all! You care nothing about characters you hire. Not even about your own ship as you do not have an avatar to relate to, nor any character building whatsoever. Apart from the design of space and what the stuff in it may look and behave like. The game feels so lifeless as to wonder why the devs even bothered to make this. You can get more depth from a Carl Sagan documentory about space. Come to think of it as I write this review. The game does have a feeling. The feeling of a relationship you stayed in far to long. Living apart as 2 strangers that know each other well. Indifferent and not caring about anything that goes on. ....but the apartment was nice and well designed! That is the game experience I had here. So you may ask why not request a refund? With a game this bad, I felt charitable....it looks grim for the devs and they need the charity.

9 gamers found this review helpful