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This user has reviewed 45 games. Awesome! You can edit your reviews directly on game pages.
The Fall of the Dungeon Guardians - Enhanced Edition

Nice looks, poor in everything else

The game looks nice, but that's where the positive side ends. - The writing is poor at best: e.g. the guy escorting your first character down to the dungeon will say a female name is pretty, like the one his pig has. You get some basic chatter between characters of your squad as you move through the dungeon, but it's dull and uninspired and does not reflect or change based on who is who or what role they have. - There's no fluidity to combat at all and that's what does in any engagement with the game. You can do hidden turn systems well: in NWN 2, everyone is technically taking turns to hit, but it all flows so fluidly, you hardly notice. Guardians, by contrast, loves to sit on "and then you wait for a bar to fill, so your frontline can hit again". It's artificially slow, even if you disable the active pause option. And waiting for the sake of waiting is boring. - It will give you warning icons for no reason: when you're making a party, the game will insist on: tank, healer, back DPS 1, back DPS 2. If it were to actually guide you, fine; that's a recommendation. Insisting there's ONLY one right format is not fine.

Voidsayer

Cute, but worst aspects in front

Voidsayer is like Pokemon crossed with Darkest Dungeon except they don't get what are the good sides of both games. + You can catch cool monsters (e.g. grass lion, teddy bear, shadow jellyfish and more) that can grow and get new attacks (not sure if they can evolve to change or not). + The catching system is better than in Pokemon: you just activate a special scroll anytime during a battle with a wild monster (not already owned by a boss or another entity) and slay the monster and see if you caught it or not. It doesn't matter when you activate the scroll, it won't cost you a turn and you beat up the monster anyway. + I like the visual style: it's quirky and kinda cute on critters, while retaining the tone of this being a dark and uncertain setting. + Some monsters are rarer than others, but the starters aren't some obscure thing you'd need to search long for. E.g. I picked the grass lion and already saw the alien pick on my 5 or 6 story advancing expeditions and I imagine the dragon would easily follow in a future hot area. - Whatever supplies you already purchased are spoken for and WILL disappear at the end of an outing no matter what. You can't store them either. - While you will likely get some money during outing to a previous area, you will quickly feel that you're losing money and may be unable to afford items you'd need for a proper expedition. - The 1st level cap is 11, which you'll hit quickly with your main monster and it won't gain EXP for a while (no idea what alleviates that, I've yet to beat the first boss). - With some critters, the "restore attack moves" is a must - you get something like 6 uses of a move and without restoring gear, you can easily lose because you're out of moves (you can restore moves in combat, but it takes a lot of HP for 1 usage of each of your monster's attack skills). Said potions can be expensive early on. - You can manually save and the game autosaves every time before and after you go on an outing. If you planned for an advanced skirmish and realized after the "defeat -> loading" screens that you can't beat this yet and won't need all the supplies you've already bought, you're out of luck. You cannot return purchased outing items and you can't store them, so they will disappear and you'll waste money (a very limited resource, unless you're steadily advancing without losing) needlessly on what a better save system of accessible item storage like Darkest Dungeon had could easily prevent. It's a deliberate choice to give the player the finger for no good reason and so far my biggest gripe with the game. - Initially, you can only take 2 monsters with you at a time - very limited, given you'll face at least 2 or 3 battles before a boss and your squad could be mostly depleted before then. - On progressing the game you'll get boards you can use to repair buildings, but you can't partially repair them - you can only use boards on buildings once you have the full amount of boards required and the explanation on what does what are lacking (Darkest Dungeon is clear on what does what before you unlock a building, Voidsayer is not). I'd much prefer the ability to invest into repairs of buildings over time rather than the "only once requirements are met, but not before" system. I love the game's concept, but I hate the deliberate moves against the player in how it's executed. It could be easily fixed with A: a storage for expedition items and/or B: manual saving. Maybe A can be unlocked later, but I see 0 indication of where or how in the game itself, and it's such a shame because it's the one thing making me question if I want to keep playing or not. And either solution would be seamless and likely not difficult to place into the game. Darkest Dungeon can be hard, but 1 it lets you select difficulty modes, 2 it explains enough to know what to prioritize when, 3 it's forgiving enough that trial and error gameplay is still fun. Voidsayer does NONE of that and it majorly hurts its appeal to continue playing despite its wonderful presentation.

9 gamers found this review helpful
Grimoire : Heralds of the Winged Exemplar

Totally nonintuitive set up, horrid dev

The manual already reveals 2 things: 1 You're treated as someone who has never played a video game before. 2 Everything is needlessly complicated and convoluted to infinity (e.g. who the F needs 2 or 3 spells for discovering secrets and another 1 or 2 commands to act on what was found). On top of that, the game functionally foes not work well: e.g. you can't Alt Tab out and you'll be forced to use the power button to turn off the PC, as you'll get stuck with nonresponsive game window and the inability to open or select any other program (and the Task Manager). Selecting the most basic thing is also set up in the dumbest way possible: e.g. why can't I press escape to bring up the save and exit option like in any other game, or how the UI is set up in such a dumb way I'd be hunting for the movement controls or anything else to actually play. On top of all that, the dev is a jerk with a god complex. E.g. he will actively belittle and insult people for solid, informative and constructive negative reviews on Steam in such a way it would be too charitable to call it childish and immature. The worst Internet trolls do not reach his level.

4 gamers found this review helpful
Startup Panic

Terrible finance logic

Startup Panic (GOG) + The art and art style are awesome. - It's never specified what the start up even is. I thought I could go straight to having a company that makes games, but the game forces you to do forum/website design first for no reason. You don't make a jack of all trades company and not sink, no market allows that. - The basic rule of safely approaching investments is: "Am I generating enough to cover the costs and have enough left over?" E.g. You won't rent something if the rent is higher than your monthly income. This game HATES the idea of stable monthly income. 1 Even if you design a feature well, it'll get a lower score over time and your monthly income will fall. 2 You can do one time contract work to get money for investments, but that's not how sustainable planing works. It's like saying your monthly paycheck doesn't matter in favor of your savings being high - this is what the game favors and it's stupid. Plus, a lot of the time, you won't be paid the agreed upon amount in the game anyway, sometimes way less. 3 You also need to fund employee vacations and training and that's expensive due to the morale system - the more work someone does, the lower the morale score and they perform worse over time. This cycle gets expensive fast. 4 The game thinks loans are normal and mandatory, while it's actually best to avoid any and all debts and invest or save instead. But again, this game doesn't do smart financial management just because. 5 Your company is randomly hacked all the time and that lowers features scores, making needles revisions necessary for no real reason. 6 Your employees may be randomly kidnapped by pirates and ransoms are high. Yes, somehow something this dumb is in the game too. 6 There's only 1 save file and runs are not at all related. Each time you fail, you can only repeat ALL precious steps all over again with NO CHANCE WHATSOEVER. The exact same dialog, steps, everything. You can't skip dialog either.

9 gamers found this review helpful
Empires of the Undergrowth

Good insect exposure therapy, bad game.

+ The graphics are quite realistic and the ants fight other insects and their larva, plus I can zoom in if I feel really brave. - Everything you do uses food: digging out new tiles that you'll need to do to find food and/or enemies (you don't know what you'll encounter where), getting new worker and soldier ants. - Some actions need confirmation with the left mouse button and others with the right. - Sometimes an action you might want to repeat, e.g. "build" another ant (you always need a free tile for that), will sometimes not be shown as available to do, unless you switch to another tab and go back to the previous one. I'd refund it if I could, but I'm out of that window (I bought the game in August). If you're interested, wait for the price to drop to 15€ max.

4 gamers found this review helpful
Ruin Raiders

Get at half price at most

It's kinda of turn based game with a grid movement system in battle and roguelike features + movement from room to room in real time for no reason. - Units move first by default and attack by commands, but you can't switch targets. You only can hit what the game decides you can hit from a certain position. Sometimes only what don't want to hit. - Your units can level up in a limited capacity. If something as basic as levels are tied to base upgrades, that's unforgivably dumb. + You can unlock items that raise maximum HP, provide armor and such by collecting blueprints on the map or as loot after fights. - Walking around the room manually has no purpose: many rooms will be empty. + The grind is there to help you navigate and figure out how far you can move or what your attack range is, where you'll get a defense bonus behind cover. Said grid is very clear, easy to navigate and easily recognizable thanks to distinct colors and intuitive icons (e.g. cover is marked by a shield icon). - There's a mix of right and left mouse buttons clicking for no reason. - The controls are NOT remapable. - Weapons have been underwhelming so far. + Your ammo automatically refills after battles. - You can unlock some cool stuff at the base after gathering enough of the currency, but you'll need to get lucky on a run to get enough to actually build anything. + The animation is nice as is the visual style, especially the animal character designs. - By comparison, the team banter is funny, but gets old fast as the pool they draw from is too limited and as none of it is voiced, the limit feels lazy. - The censorship is inconsistent: some words will be replaced by **** and "damn" is left in. Either go full in on a child friendly game and either don't use or censor all such words (or at least have an option available to toggle the censorship) OR leave everything in. + There are many lore notes you can collect that gives you more insight into the setting.

8 gamers found this review helpful
LumbearJack

Minigames actively work against you

If they had stuck with the core of "bear bashes human garbage, cars and whatnot" with light puzzles when you help animals and they help you navigate levels in turn, it would have been great. But they had to put in terrible minigames every few levels. I gave up at the zoo tennis level where you're supposed to hit explosive balls to land at animal cages to break them, but the balls move incredibly slowly and it feels like you're constantly getting in your own way trying to figure out what damn angle or speed of approach is needed here. It's so badly made it doesn't feel solvable and I've only played for an hour. Otherwise, the presentation is great and the story is the kind of simplistic take that doesn't need dialog to work. If you're OK with a clunky game, get it at a deep discount for about 5€, but no more than that.

1 gamers found this review helpful
StrikeForce Kitty
This game is no longer available in our store
StrikeForce Kitty

The opposite of what I'd enjoy

I expected something like the fighting Paw Paw Paw game on Steam, but instead here the fights are automatic and the levels are part puzzle, part platformer - you can also select food and clothes for your cats. Overall the game looks cute, but places the elements I don't enjoy in gameplay and locking out those that I do enjoy a lot.

1 gamers found this review helpful