Funny and uncompromisingly stylish
Wow, I thought they didn't make games like this anymore! Guns, Gore & Cannoli is a funny "jump'n'gun" platformer with a clear vision, lots of style, and refreshingly dark humor.
You play Vinnie Cannoli, a 1920s gangster on a mission in Thugtown, which is suffering from... a zombie outbreak! So you'll be fighting zombies (e.g., apart from generic zombie citizens, there are zombie policemen, zombie strippers/dominatrices, zombie American football players, etc.), other gangsters, and also the U. S. Army, which stands between you and what you want - and, as the main protagonist says, "If they're not a part of the solution, they're a part of the problem."
Main positives:
+ It's just fun to play! You can see how much effort has gone into variability of the game's tempo (segments with demanding precision fights interspersed with shorter, wilder ones, sometimes just rewarding you with chain-exploding many enemies just for the silly fun of it), different backgrounds and environments, and each weapon having its place in your arsenal.
+ The graphics are comics-stylized, and each and every element is imbued with humor, slightly or less slightly exaggerating various period or genre clichés.
+ Period-ish soundtrack. There's nothing like killing hundreds of zombies to the sound of a merry swing tune!
+ Clearly set goals - the game wants to put playability on top, be funny, and stick to its 1920s parody theme. And that's exactly what it does.
Some negatives:
- Just like I'm happy that there's no overpowered weapon in the game, in many segments I had a feeling that they were designed for one particular weapon to be used. The mechanic of having to find the right weapon for the situation just stood out a bit too much.
- Switching fast between 9 different weapons isn't easy - you inevitably make mistakes trying to press the right key, so in the end I just cycled through them, even though it costs slightly more time. Also, changing weapons takes some time, and while you're doing it, you're a sitting duck.
- My biggest gripe is the semi-random nature of the enemy spawns. In some places, you always get the same enemies, while in others, the game surprises you with different enemies in both strength and count. Here, the variability/randomness is one or two notches too much. I played the game on the Impossible difficulty, and quite often it happened that a randomly placed enemy pretty much meant having to start that segment again because there wasn't a gangster's chance in a zombie-infested neighborhood/house/room to get out of the situation alive.
But well, even though the game isn't perfect, it hasn't happened to me for a while that I played a game for more than 24 hours straight. On the highest difficulty it can be very challenging, but you can see your learning curve, and most importantly, you always have fun.