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This user has reviewed 129 games. Awesome! You can edit your reviews directly on game pages.
Regular Factory: Escape Room

starts off great, then fails

puzzle games need to keep people interested and seem reasonably fair and logical. im all for difficult puzzles but some of these were just so obtuse that even with a walkthrough I couldnt see the path to solving them. finally, after realizing i was playing the game using the walkthru i just gave up and uninstalled. this is the second game from these devs that I did not enjoy, others may find them entertaining but I wont be engaging with them anymore two stars for clean graphics and voice acting and sort of story

1 gamers found this review helpful
Stonekeep

love this gem

I think i got the original disk as a freebie with another game. it was my first dungeon crawler. i loved it then and playing it once again in 2026 i love it now. it has surprising complexity, weapons are hand based, right or left, so you can wield a sword in one hand, shield or missile or another. you can play ranged, mage, sword and board, duel wield, heavy/light armor. where you click is where your weapon attacks, low stab, high, wide sweep. missiles for ranged, there are exploding canisters. once again, where you click it where the missiles go, high or low, how hard is based on how high it goes. missiles only go straight ahead. there are companions, with their own health and armor/weapon needs which you have to attend to. there is lots of flavor text as you explore, hidden traps, switches, ambushes, secret walls and caches. there is a strong story and the opening fmv movies are great! its difficult combat. i cheated sometimes and stood in doorways and sniped hard to kill characters, im not ashamed lolol. you earn experience by doing, what weapon, armor, tactic you use levels up. there are infinite mob spawn sites here and there where you can grind experience for new weapons you want to try out mid game. monsters have different weaknesses and strength so what works for one wont do spit on another. you have to strategize and plan out. save often as you will die and respawn at your last save point. there are mysterious drinks and potions. no clue what they do till you try. only grip is how hard it is to see what weapon/armor stats are. you can find out but you have to equip each one, the go look at how it changes your base stats. a bit cumbersome. there is a map that fills out as you go and you WILL pore over it, add notes, try to find hidden walls and routes that you missed, very old school its just a whole lot of fun to play, and frankly im tired of triple aaa games with realistic graphics, 200g of memory and not any fun to play and full of data mining, upsells, rng loot boxes. this is pure gaming. very much like lands of lore, another stellar old school dungeon crawler. runs fine today, some confusion at the starting screen asks which of 4 games to play, i chose the first. though you do have to download and read the manual found in the extras section to learn how to do things and yes! that is the original manual with pictures and lore. so nostalgic.

1 gamers found this review helpful
Sugardew Island

controls are terrible

its a farming sim game like stardew valley. it looks cute, soft graphical style, very cartoony. uninstalled when in the tutorial stage i could not target the ground to hoe with any kind of reason, reticule refused to go where i wanted it to go. maddening. no time for this kind of mess

Between Time: Escape Room

not fun, obtuse puzzles

the graphics are alright, movement is a bit slow but you can run with shift key. wish it was a toggle. the puzzles are obtuse, hint function is very minimal, no option to skip. i gave up when i realized i was staring at the finished puzzle which i had brute forced by randomly clicking and I still could not understand the solution. uninstalled

Diluvian Winds: Prologue

tedious,lovely art

I love the look of this game, the artstyle is very nice and cute. the gameplay however i find lacking, a bit fussy and tedious. You can skip some animations but they really dont save any time, it just skips them walking, you cant skip the really long animations like when the tidal wave is incoming or anywhere where it really will make a difference. I found the new hires confusing, am I replacing the worker with new hires or adding to my team? thats on me for the most part though it would have been great to have better tooltips. the most frustrating aspect was the tidal wave, no matter how much i shielded it would destroy my buildings setting me back. was it due to bigger tidal wave or shields being worn off, who knows, i for sure couldnt tell but it all seemed arbitrary and annoying. the music loop was incredibly bad, just some tones with no melody looped over and over. i love sim games, management games but this one just wore me out which was a shame as like i said I loved the artstyle and looked forward to designing a great town. others may like it, im moving on

Haven Park

cute,calming time waster

this is a lovely game, the grahics are simple but work for the theme. gameplay consists of gathering ore, wood, metal, coins, cloth and mushrooms in order to pay for park upgrades. along the way there are things to fix which also require those items. you can buy a trader hut and from there buy and sell as you please. there are quests, puzzles to do, npcs to talk to and lots of areas to explore. i have finished the game at 8 hrs, most of it just tootling around looking for the last 2% item to fix which i cant find. lol i had skills maxed around 4 hrs. so its a short game. im hoping the devs will add more content. there is. a nice sound track, very mild and appropriate. you can decorate, in fact decorating is mandatory to advancement. some cons are blind spots, lack of detail of what you are expected to do next, some game crashes. the keyboard layout is awkward with no mouse input. you steer by wasd and i remapped use a different key as it all was too clumpled for easy access. decorating was constrained by tight areas to build on. its just cute, children will love it. you can ride a hot air balloon, ride a tram, swim and generally idle away an afternoon

2 gamers found this review helpful
The Supper

loved it,

its a little snack of a game, perhaps 20mins of gameplay but it is packed with original art, captivating and somewhat humorous story. puzzles are simplistic. the little sounds throughout are fun. overall the art style and dark humor made the game very enjoyable.

2 gamers found this review helpful
The Whisperer

very short but immersive

its a good game, if you get it on sale like i did its worth the couple hours of gameplay. I didnt have any of the problems others had with the mouse icon and finding things, but then again i cheated and put the light setting all the way up after getting lost in the cave lol. that part is very creepy indeed. there were some nonintuitive actions like an area that needed to be interacted with but had no mouse indicator. i stumbled on it as i couldnt understand why pathing took me to this area with nothing to do. i found it immersive. the sounds of the wind howling, the whispered snatches of voices all good stuff. my only complaint was the very abrupt end. it would have been better if they named this edition 'prologue' in order to let you know it was unfinished.

3 gamers found this review helpful
Tormentum: Dark Sorrow

decent point and click

This game is along the lines of the hidden object genre, without the HO puzzles. Its pure point and click adventure with puzzles to solve. the puzzles have been seen before in HO games, lots of sorting, matching, find this to do that kind of thing. There is no fast travel unless I missed it but the game keeps the backtracking to minimal. Most puzzles are logical, there is no skip function which was alarming on the more tedious sorting ones but I made it. The games high point is the art, its gorgeously hand painted with complex patterns, the theme is dark and dank. Its worth the price just for the art. The story is very well done and written and I was intrigued. Total time to play was 6 hrs for me. Cons are at times it was very hard to see the direction arrows or dropped items due to the dark complexity of the art. Also, they employed a side scroll that activated when your mouse moved to the edge, lengthening the screen. This was fiddly and janky and slightly annoying. The game is big on choices with alternate endings based on those decisions. At times the path was not clear and outcomes surprising. I only made one unapologetic decision and got an ending i really think was undeserved but that is the game. I dont think I will replay it to see what would happen if i went another way. Enjoyed it, found it very fresh and interesting.

3 gamers found this review helpful
The Crow's Eye

decent enough thriller

Its a nice looking game, atmospheric, with nonintrusive music and voice acting. The graphics serve, though a bit basic. Premise starts off really creepy then with time becomes more of a puzzle game than horror, which was ok by me. There are plenty of jump scares, creepy sounds, objects moving on their own, pitfalls and tapes to find along with correspondence which drives the plot along. There is basic crafting which I found pleasurable. The horror theme is cliche, scary decrepit asylum weve seen before many times. Game does wear on you as you enter a room and cant get out until you solve the puzzle, and with saves only at certain places that can mean you lose alot of progress if you need or want to quit. I dont understand why devs insist on checkpoint saves, to me it tells me the devs have made the decision that they think their game is more important than their players being called away from their precious game for real life issues such as children, family, jobs, etc. took a star off for that inconvenience. too many times i wanted to quit but had to work out several puzzle rooms to get to the next save point. screw that. its fun enough, dont expect it to be super scary but as an exploration, puzzle game along the lines of Portal with a horror theme it was ok. get it on sale.

24 gamers found this review helpful