In a few hours...
you will understand how much the developers hate you.
I thought this was "Heroes of Hammerwatch with hand made levels using the Serious Sam IP" what I got was pure. pain.
I love the hammerwatch games. I thought I loved the developer. The game is an absolute. slog. on hard difficulty (and not even 'Serious Sam' difficulty). Speaking as someone who played FPS games since the early 90s, and beat all STALKER games on STALKER difficulty using only pistols. This game is sadistic.
The difficulty is [UNFAIR]. It doesn't come from game mechanics. When to dodge, what gun to use? No problem. It comes from the developers lack of understanding of game mechanics. Remember the cubes in heroes of hammerwatch? Shoot the cube, enemies spawn, kill enemies, shoot the cube, repeat till cube is dead.
The cube fights are here. Except now they spawn kamikazes. Which WOULD be okay, except they spawn randomly which includes literally on top of you, or, the exact direction you would dodge/roll out of the huge spawning pool of enemies. Nope, sorry, he was BEHIND YOU. Because you had all of .0025 seconds to react to that. On hard difficulty you get about TWO hits before you die. So imagine how much suffering you'll have when one (or both) of those hits were taken from you unfairly?
You will die, over, and over, and over. And hilariously, even the games SAVE SYSTEM will kill you. Because it'll respawn you, in the middle of enemies. It'll respawn you with no guns. It'll respawn you with no health. And that moment when you took serious unfair damage? CONGRATS. AUTOSAVED.
You will go from max health and armor, to 5 HP and no armor, in less than a second.
More unfairness? Enemies (especially bosses) that can shoot at you from OUTSIDE THE SCREEN. They can literally shoot further than you, and the second you come into range the boss has already started his super-mega-ultra-attack spamming waves after wave of fireballs at you.
The list just goes on. This game was not ready for primetime.
4 gamers found this review helpful