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This user has reviewed 6 games. Awesome! You can edit your reviews directly on game pages.
Contraption Maker

Good but buggy game lacking polish

Designing Rube Goldberg machines is pretty addictive, and the puzzles are pretty varied and fun. Sadly, the bugs and lack of polish make this game less enjoyable than it should be. Lack of polish: - No "undo" feature. This is especially frustrating when you accidentally adjust the wrong item or drop it in an illegal position (so the game automatically adjusts it however), forcing you to find the exact angle and position the item was in before. - You can see where a laser will go, but only while the laser is selected. You can't see it while placing mirrors, splitters, etc., so you have to keep selecting the laser to see if you need to adjust a mirror, then reselect the mirror to adjust it, then reselect the laser to check, and so on... - Item selection works most of the times, but can be extremely annoying when you're trying to pick up a rope, rather than the item attached to it. - Imagine being unable to solve a math puzzle the "correct" way because the block labelled "100" was actually a "42" block, but you can't know it unless you drag that block into the playing field. - When selecting multiple items, it's impossible to tell which items are or will be selected, as it only draws a box around the selected items without highlighting them. Imagine deleting multiple items at once and realizing you had selected more items than intended. - Some levels have no background music. - There are keyboard shortcuts for a number of things, but none of the buttons tell you which key to press (you need to learn them by heart from the keybinding settings), and there are no shortcuts for setting the speed. Bugs: - Sometimes the game selects the wrong item when clicking. - Some "official solutions" are literally impossible. For example, a Mighty Knights DLC scenario expects you to place a pickaxe next to the enemy king, inside a restricted area where item placement is not allowed... - You can duplicate items by dragging it into the playing field then putting it back into the toolbox without dropping the item into the playing field. In a game where item limits are an inherent part of the puzzles, this is really bad, especially since the game's 11 years old now. - Despite solving the 6 Ball Sorter scenario twice (in two different ways), the achievement still hasn't unlocked.

2 gamers found this review helpful
Vampire: The Masquerade® - Bloodlines™ 2
This game is no longer available in our store
Vampire: The Masquerade® - Bloodlines™ 2

Average game, terrible successor

The good: Traversal is fun and combat is solid. Story is fine. The bad: Traversal is mostly irrelevant, as exploring is not rewarded and all levels are linear. The open world is small, yet still empty. Each night you get the same 3 side quests from the same 3 NPCs. Combat is mandatory and cannot be avoided. You need to open that door to proceed? First you must kill the enemies nearby. And sometimes they clip through the levels, making them extremely hard to kill... The terrible: Technically a successor to Bloodlines, but feels like a completely different game that should've been given a different name. Your character is always the same except for skills (which are all combat-centric). Want an elder that's especially good at persuasion or seduction? Wrong game. Clans don't matter. You can learn almost all skills from all clans. At best, your clan changes a few dialogues, which don't actually matter for the game. Choices mostly don't matter, except for which ending you're getting. The story is extremely linear. You can be super friendly or incredibly rude, the characters will still help you out (or hinder you) because the plot requires it. The masquerade is a joke. Even natural actions such as punching or climbing up a vent/gutter risks breaching the masquerade. And once you do, just stay out of sight and it'll recover with time. And despite clearly caring about the masquerade, the protagonist only uses weapons through telekinesis, making it impossible to fight openly without breaching the masquerade. To be fair, most fights happen on rooftops or in areas without civilians, so that doesn't really matter all that much. There's also no frenzy or humanity mechanics, no hacking or lockpicking, etc. This game offers nothing except walking, talking, and fighting. It's incredibly average for a standalone game, and extremely disappointing for a Bloodlines successor.

The Future You've Been Dreaming Of

Boring

Disclaimer: I played the Switch version, so maybe the PC version has additional content that was removed from the console version. This game is like The Sims, but you can't build your own room, move the furniture around, or design your own character. All you can do is tell the girl to interact with stuff and watch her. What makes this game unique is that there are 10 chapters that will eventually lead to one of 20 different endings. But if you're expecting an epic branching storyline, you'll be disappointed. The ending you get depends purely on how your 5 stats are spread out by the end of the game, and whether you've collected all the notes necessary for the ending. There are no choices other than what to interact with, no randomness, no events, nothing. Every chapter, you just wander around the room and select objects for the girl to interact with and wait for the day to finish. The 10 different chapters have different notes, and the closer you get to the final chapter, the more stuff you can interact with and the more time you have to do so. In other words, there is no real replayability value. Once you've unlocked your first ending, you've already pretty much seen all this game has to offer. From then on, you're just collecting the notes and stats you need for your next ending, then waiting for the chapters to end. Over time you unlock new outfits for the girl, but you have to get her to change it on ever chapter and playthrough. This game is essentially just repeating the same steps over and over again. As for the endings, they're just short stories describing the girl's new life. The teacher ending is a bit creepy, the bride ending is a bit unexpected, and the homeless one is sad. The rest are fairly standard and not really worth mentioning. At least the artstyle is nice and the girl is pretty. If you're here for a good game, turn back. If you're here for arousal, buy porn instead.

72 gamers found this review helpful
BioShock Infinite Complete Edition

Great game, not so great implementation

There's little more to be said about this game that hasn't been said already. Great storytelling, great story (though some people might not like it), great gameplay and design. What's not so great is the technical implementation of the game. 1. The game only saves at checkpoints, so you can't simply quit unless you're willing to lose some progress. 2. Collision detection for movements can be too aggressive at times, so you might occasionally die because you got stuck running too close to a bench. Nothing permanent, but in 1999 mode, getting stuck in place for even 1 second can be deadly. 3. Suffers from heavy lags related to texture streaming. I hope you know how to google, unless you're willing to put up with lags every time you turn around. Still, I think the game is worth it.

7 gamers found this review helpful
Yooka-Laylee

Banjo-Kazooie in bad

IMPORTANT: Do not play this game if your PC can't achieve 60 FPS. The lower your framerate is, the slower the game will be. Many challenges are timed and use the real-time clock. Trying to finish a challenge in time is impossible if the character is moving at only 1/3 its normal speed. Review: This game is a spiritual successor to Banjo-Kazooie and Banjo-Tooie, and the similarities are more than obvious. Unfortunately, it's just not a very good game, especially when compared to its N64 predecessors. While Yooka-Laylee has larger worlds with more stuff to collect, everything is packed so densely together that the game feels lacking in content. And most challenges are so easy, you feel like you're just collecting scrap rather than earning rewards. The worlds are also completely independent, unlike in Banjo-Tooie, where one world could affect another. The game feels repetitive, even though it's not. While most challenges are relatively varied and unique, each world has a Mining Kart challenge and an Arcade Machine. Without them the game would've felt much less repetitive, and I would've given 3 stars instead. The Arcade Machine is the worst offender: While its mini-games are a nice change of pace, you need to finish each game twice (once to finish the mini-game, once more to beat the Highscore) to get all reward. Even if you play well enough to beat the Highscore the first time around, you have to play twice. Yooka-Laylee has awful affordances. What are "affordances", you ask? If the game gives you grenades, which you'll need to destroy cracked stone blocks, then you'll expect to be able to destroy cracked objects with grenades. It's how the game teaches the player what they can or can't do. Yooka-Laylee has cracked glass windows, which can't be destroyed with grenades. It even has a move specifically for destroying glass, which won't work either. And that's just a small example of Yooka-Laylee's awful affordances. And finally: the camera is simply awful...

6 gamers found this review helpful