A WASTED OPPORTUNITY
Disappointing.
It's crystal clear now he is good at designing (some) puzzles but needs to be restrained and aided by better writers (Schafer, Grossman) so his bad writing doesn't show in his games. It's the only explanation as to why Monkey Island 1 and 2 are so good and Thimbleweed Park is so incredibly mediocre.
Shitty ending aside, none of the characters you control are very interesting, and having to divide the playtime between them instead of just focusing on one or two main characters has the side effect of none of them having a fulfilling story arc (or an arc at all for that matter).
They don't evolve, they are not funny nor charismatic and the player doesn't care about them. I finished the game just to finish it, not because I cared much about the characters. And even worse, they don't have an in-game reason to collaborate with each other. They only reason is the player knowing they have to so in the end they are not characters, they are just moving tools that carry objects you share with the other moving tools. Quite pathetic. The humor is also not there at all (and the attempts that are there are not funny at all) what makes me think Schafer was the one writing the jokes in Monkey Island.
I did care about solving the mystery... but then you get to the twist and... well, let's put it this way, as an adventure fan, I always wanted for Ron Gilbert to have a nack at another Monkey game, the fabled Monkey 3a, now, I think I am ok with better writers taking over the franchise... we really, really don't want Monkey Island to be disgraced in the same way he disgraced himself in this game. Or he can just tell the secret of Monkey Island to Tim Schafer and Dave Grossman so they can write an actual game with an interesting story and characters. It's crystal clear Ron doesn't know how to do that.
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