Freelancer
user avatarAdded by @Kakulus

Freelancer (2003)

by Digital Anvil, Microsoft Game Studios
Platforms:
PC (Microsoft Windows)
Genres:Adventure, Shooter, Simulator
Themes:Science fiction, Sandbox
Game modes:Single player, Multiplayer
Story:
Eight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
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as a kid i had the demo and i could only go up to the first 4 plenits and the story would end after the damn space station for the Pirates after that you would be locked out of everything and story ships all that besides for just flying around so i would love to be able to play this after all these years DOOMTHEPRIMEEVIL
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Stories about this game (1385)
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as a kid i had the demo and i could only go up to the first 4 plenits and the story would end after the damn space station for the Pirates after that you would be locked out of everything and story ships all that besides for just flying around so i would love to be able to play this after all these years
user avatar@doctarockuser avatar@doctarock
January 29, 2025
I would love to see this come out bundled with a bundle of mods included to flesh out the end game. I actually still keep a Freelancer server running on my game hosting, it would be great if it made a resurgence!
user avatar@bionicman05user avatar@bionicman05
January 29, 2025
Love this game so much. Reinstall it every few years for a replay. The atmosphere is unlike any other space sim I've found. Multiplayer and the modding scene were fantastic as well, and still are to this day. Would love to see this game come to GOG so I can stop having to dig for my disc all the time.
user avatar@tfrost2002user avatar@tfrost2002
January 29, 2025
One of the best games ever made. Sad how no one has made anything close to this in all these years. I have never enjoyed a game as much as this one. The mods made for this game are also great for extending play. I would love to see more of this style of play.
When I found the Freelancer demo disc on a game mag as a kid; I had no idea what was waiting for me. I was obsessed with every inch of that demo, the story, the characters, the ships, the combat - it was something I didn't know could even be real. I saved up every cent I could and eventually bought a second hand copy on eBay - that I still have to this day - I revisit it every year, playing start to finish, different mods, running a server for myself and some friends. Freelancer is something that's never been replicated or replaced, and it desperately needs to be updated and preserved.
user avatar@Cantripsuser avatar@Cantrips
January 29, 2025
"Freelancer, Alpha-one-dash-one, you are cleared..." That sound file lives rent-free in my head, and it's welcome to stay. Freelancer was ages ahead of its time, and inspired a lot of ambitious spinoffs, though nothing has matched the glory of Freelancer. I still remember the day I turned on the computer to play online and found that the servers had been taken offline forever less than twelve hours before. My heart was broken, and the parties responsible have yet to earn my trust back in their other video gaming ventures. Freelancer is legendary. I bought fifteen copies of it in total throughout my life, twelve of which were for friends. The third of my personal copies was to stay safe on my shelf in case my discs were scratched or broken. The second was a replacement for the first after someone stole the discs. I spent hundreds of hours on the game, and I would be happy to spend hundreds more. I can't do the game's depth and delight justice with this memory, but I encourage you to look into it and decide if it's going to be as much of a legend for you as it was for me and many (at least 12) of my friends. Multiplayer was THE BEST.
user avatar@Beatlepacouser avatar@Beatlepaco
January 29, 2025
I never got the chance to play the full game, but i couldn't stop playing the demo. It looked like a unique game for it's time... and apparently for all eternity because i never found another game that captured the same feeling.
user avatar@Zoginguser avatar@Zoging
January 29, 2025
One of the most remarkable game atmospheres ever created. Nothing has depicted space in such a wondrous and frankly horrifying style before or since. One of my earliest gaming memories was exploring the starting map, flying to distant landmarks and getting a thrill from being so far from safety. Currently abandonware, it would be excellent to get it on GOG and have an easy, safe way to expose my friends to one of the most unique game worlds.
user avatar@Massavuser avatar@Massav
January 29, 2025
Though it inspired many games, till this day there hasn't been a space game that combines all the various features that makes Freelancer so special. I don't usually play games once I'm done with the story, but even after 20 years, I keep coming back to it. It would be great if you can bring this masterpiece to GOG.
Freelancer wasn't the first of its kind. There were other titles before it, like Wing Commander: Privateer some years earlier. But that didn't stop it from being an absolutely fantastic game back in the day and there weren't too many games that had the same feeling, since. The graphics were smooth, and the gameplay was keen and nicely balanced. You could control your ship with your mouse alone. Although ship movement remained on a plane as opposed to 3D, like you would expect of many sim-type games, it didn't take away from the fun or challenge of navigation or battles. You could select from an array of missions within different systems involving trade or bounty hunting, and I think some that could get put you on either the good or bad side of whatever power controlled that system. As you earned more money, you could purchase new ships and outfit them with better weapons. The only downside, I felt, was that it was too short. If I remember correctly, the game essentially ended once you completed the main campaign and there wasn't anything else to do after that except go back and play it again. I also think it's the type of game that would have made an excellent MMO if it had been released later. Freelancer would be an excellent title for GOG as it was probably the best game of its type at the time, and it was really fun to get into.
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